Renekton
Strongest when games end at 30–35 minutes (57%). On average ahead of the lane opponent at 15 minutes (+188 gold).
- Win rate
- 52.5%
- ±5.1 · role avg 50.0%
- Tier
- A
- #11 of 76
- Pick rate
- 5.6%
- ban 4.2%
- Games
- 366
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Renekton top wins 52.5% of 366 ranked games in EUW, rank 11 of 76 top champions (tier A). Most players finish Eclipse first, at about 11:12.
What most Renekton players run
Eclipse 11:25 · 60% · 209 games
Plated Steelcaps 13:24 · 67% of games
Black Cleaver 18:58 · 55% · 96 games
Death's Dance 25:14 · 66% · 35 games
Sterak's Gage 30:00 · 13 of 53 games
Guardian Angel 37:06 · 4 of 14 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Gnar, K'Sante
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 84% against 34%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Plays like the average top
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: vision, minions, gold, time spent dead, deaths, solo kills.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Gnar, K'Sante
Good into Ambessa, Yone, Yasuo
Ahead at 15 against 5 of 6, wins 4 of them
Fewer than 10 games (35)
About what you would expect
Against Camille, Renekton is ahead on gold at 15 minutes in 67% of games and wins 50% of those. When behind, Renekton wins 46%.
Renekton does better than expected here
Against Yone, Renekton is ahead on gold at 15 minutes in 54% of games and wins 77% of those. When behind, Renekton wins 45%.
Renekton does better than expected here
Against Ambessa, Renekton is ahead on gold at 15 minutes in 63% of games and wins 75% of those. When behind, Renekton wins 43%.
Renekton does better than expected here
Against Yasuo, Renekton is ahead on gold at 15 minutes in 42% of games and wins 80% of those. When behind, Renekton wins 43%.
Renekton does worse than expected here
Against K'Sante, Renekton is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Renekton wins 75%.
Renekton does worse than expected here
Against Gnar, Renekton is ahead on gold at 15 minutes in 90% of games and wins 56% of those. When behind, Renekton wins 0%.
Enemies that cost Renekton games: Wukong, Ahri, Jhin, Alistar
Teammates that change Renekton's games
Dies about as often as most top laners
Before 14 minutes Renekton dies 2.6 times a game (average 2.4). 38% of those deaths involve the enemy jungler, against 39% for the average top laner. 52% are fair 1-v-1s.
Ganked in your half of top lane, collapsed on in their half of top lane

Ganks: 41% in your half of top lane. Collapses: 44% in their half of top lane. 1-v-1s: 55% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Renekton
Ganks come at 3:00–5:00, then every minute
Ward the river before 3:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Renekton; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of mid

Before 14 minutes: 1.1 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.8 kills per death.
From 14 to 25 minutes: 1.7 kills per death in their half of mid against 0.4 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 2.4 kills per death in their half of mid against 0.5 in your half of mid. Overall 0.9 kills per death.