Renekton
Strongest when games end at 15–20 minutes (53%). On average ahead of the lane opponent at 15 minutes (+99 gold).
- Win rate
- 47.3%
- ±5.5 · role avg 50.0%
- Tier
- D
- #66 of 76
- Pick rate
- 4.8%
- ban 3.0%
- Games
- 311
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Renekton top wins 47.3% of 311 ranked games in KR, rank 66 of 76 top champions (tier D). Most players finish Eclipse first, at about 11:24.
What most Renekton players run
Plated Steelcaps 11:18 · 68% of games
Eclipse 11:34 · 45% · 135 games
Black Cleaver 18:31 · 65% · 63 games
Sterak's Gage 24:30 · 57% · 13 games
Guardian Angel 32:42 · 8 of 30 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Olaf, Jax, Rumble
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 71% against 23%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, less damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: time spent dead, deaths, control wards, share of team damage, vision, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Olaf, Jax, Rumble
Good into Yone, Irelia, Yasuo
Behind at 15 against 6 of 11, still wins 2 of them
Fewer than 10 games (22)
Renekton does better than expected here
Against Ambessa, Renekton is ahead on gold at 15 minutes in 59% of games and wins 53% of those. When behind, Renekton wins 58%.
Renekton does worse than expected here
Against Olaf, Renekton is behind on gold at 15 minutes in 63% of games, and still wins 17% of those. When ahead, Renekton wins 57%.
Renekton does better than expected here
Against Fiora, Renekton is ahead on gold at 15 minutes in 56% of games and wins 80% of those. When behind, Renekton wins 13%.
Renekton does worse than expected here
Against Camille, Renekton is ahead on gold at 15 minutes in 73% of games and wins 36% of those. When behind, Renekton wins 50%.
Renekton does better than expected here
Against Yone, Renekton is behind on gold at 15 minutes in 50% of games, and still wins 43% of those. When ahead, Renekton wins 86%.
Renekton does worse than expected here
Against Jax, Renekton is behind on gold at 15 minutes in 58% of games, and still wins 14% of those. When ahead, Renekton wins 60%.
Renekton does worse than expected here
Against Rumble, Renekton is behind on gold at 15 minutes in 50% of games, and still wins 33% of those. When ahead, Renekton wins 33%.
Renekton does worse than expected here
Against K'Sante, Renekton is behind on gold at 15 minutes in 75% of games, and still wins 22% of those. When ahead, Renekton wins 100%.
Renekton does better than expected here
Against Riven, Renekton is behind on gold at 15 minutes in 42% of games, and still wins 60% of those. When ahead, Renekton wins 43%.
Renekton does better than expected here
Against Irelia, Renekton is ahead on gold at 15 minutes in 64% of games and wins 71% of those. When behind, Renekton wins 50%.
Renekton does better than expected here
Against Yasuo, Renekton is ahead on gold at 15 minutes in 64% of games and wins 57% of those. When behind, Renekton wins 50%.
Enemies that cost Renekton games: Talon, Locke, Ezreal, Rell
Teammates that change Renekton's games
Dies about as often as most top laners
Before 14 minutes Renekton dies 2.5 times a game (average 2.5). 41% of those deaths involve the enemy jungler, against 40% for the average top laner. 51% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 46% in your half of top lane. Collapses: 41% in your half of top lane. 1-v-1s: 60% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Renekton
Ganks come at 3:00–6:00 and 7:00–10:00, then every minute
Ward the river before 3:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Renekton; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of top lane
Wins fights in your jungle, loses them in your half of mid

Before 14 minutes: 1.1 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.7 kills per death.
From 14 to 25 minutes: 1.4 kills per death in their jungle against 0.6 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 0.8 kills per death in your jungle against 0.4 in your half of mid. Overall 0.8 kills per death.