Renekton
Strongest when games end at 30–35 minutes (57%). On average ahead of the lane opponent at 15 minutes (+293 gold).
- Win rate
- 47.9%
- ±5.1 · role avg 50.0%
- Tier
- D
- #66 of 77
- Pick rate
- 5.9%
- ban 5.2%
- Games
- 365
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Renekton top wins 47.9% of 365 ranked games in NA, rank 66 of 77 top champions (tier D). Most players finish Eclipse first, at about 11:06.
What most Renekton players run
Eclipse 11:28 · 57% · 194 games
Plated Steelcaps 13:12 · 68% of games
Black Cleaver 19:21 · 59% · 97 games
Death's Dance 25:47 · 69% · 31 games
Sterak's Gage 28:18 · 11 of 52 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Jayce, Fiora
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: share of team damage, minions, solo kills, deaths, kill participation, vision, time spent dead, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Jayce, Fiora
Good into Ambessa, Yone
Ahead at 15 against 5 of 8, wins 3 of them
Fewer than 10 games (34)
Renekton does better than expected here
Against Ambessa, Renekton is ahead on gold at 15 minutes in 65% of games and wins 71% of those. When behind, Renekton wins 22%.
About what you would expect
Against Camille, Renekton is ahead on gold at 15 minutes in 52% of games and wins 45% of those. When behind, Renekton wins 50%.
Renekton does worse than expected here
Against Fiora, Renekton is behind on gold at 15 minutes in 53% of games, and still wins 20% of those. When ahead, Renekton wins 56%.
Renekton does better than expected here
Against Yone, Renekton is ahead on gold at 15 minutes in 58% of games and wins 64% of those. When behind, Renekton wins 38%.
About what you would expect
Against Dr. Mundo, Renekton is ahead on gold at 15 minutes in 50% of games and wins 67% of those. When behind, Renekton wins 17%.
About what you would expect
Against Zaahen, Renekton is ahead on gold at 15 minutes in 42% of games and wins 60% of those. When behind, Renekton wins 43%.
Renekton does worse than expected here
Against Jayce, Renekton is behind on gold at 15 minutes in 45% of games, and still wins 0% of those. When ahead, Renekton wins 50%.
About what you would expect
Against Gnar, Renekton is behind on gold at 15 minutes in 56% of games, and still wins 60% of those. When ahead, Renekton wins 25%.
Enemies that cost Renekton games: Lillia, Yasuo, Lucian, Sona
Teammates that change Renekton's games
Dies about as often as most top laners, and more of it is ganks
Before 14 minutes Renekton dies 2.3 times a game (average 2.4). 43% of those deaths involve the enemy jungler, against 39% for the average top laner. 48% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 41% in your half of top lane. Collapses: 42% in your half of top lane. 1-v-1s: 51% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Renekton
Ganks come at 3:00 and 7:00–10:00, then every minute
Ward the river before 3:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Renekton; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of bot lane, loses them in your half of top lane
Wins fights in their jungle, loses them in their half of mid

Before 14 minutes: 1.2 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 1.2 kills per death in their half of bot lane against 0.5 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 1.8 kills per death in their jungle against 0.6 in their half of mid. Overall 0.7 kills per death.