Wincon
Support · 33 games · EUW

TaliyahSupport build & runes · EUW

On average ahead of the lane opponent at 15 minutes (+255 gold).

Win rate
54.5%
±17.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.5%
Games
33
ranked solo/duo

Taliyah support wins 54.5% of 33 ranked games in EUW. Most players finish Rylai's Crystal Scepter first, at about 13:54.

The build at a glance

What most Taliyah players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 13:06 · 36% of games
Item 1 Rylai's Crystal Scepter 14:07 · 50% · 16 games
Item 2 · late game Imperial Mandate 21:24 · 7 of 25 games
Item 3 · late game Zhonya's Hourglass 24:06 · 3 of 8 games
Runes
Deathfire Touch · Sorcery + Precision 12% of games · 25% wins All runes →
Start
Health Potion 94% of games · 55% wins Other starts →
Spells
Flash + Heal 70% of games · 57% wins Other spells →
Skill order
Threaded VolleyQ Unraveled EarthE Seismic ShoveW
Max Threaded Volley first 82% of games · 56% wins Skill orders →
When Taliyah wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 13% wins over 8 games 13% Games that ended at 25–30′: 75% wins over 12 games 75% Games that ended at 30–35′: 60% wins over 10 games 60% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Rylai's Crystal Scepter Imperial Mandate Zhonya's Hourglass
Ends before 25′13% wins24% of games · 8
Lasts 25′ or more68% wins67% of games · 22
Lanes

No clear counters yet

Points above or below Taliyah's own win rate (54.5%). Every opponent, minute by minute →
What wins Taliyah games

First Baron: 82% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 82% +57
Rift Herald 29% 81% +52
First tower 35% 75% +40
First Voidgrubs 50% 60% +10
First dragon 52% 58% +6
First blood 56% 53% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Taliyah plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.5 against 0.2 · +109%
More multikills a game0.18 against 0.09 · +100%
More minions a minute1.8 against 1.1 · +65%
More damage a minute588 against 369 · +59%
More share of team damage16% against 10% · +57%