Wincon
Support · 881 games · EUW

Thresh

Support · 100% of games

Strongest when games end at 15–20 minutes (61%). On average behind the lane opponent at 15 minutes (−40 gold), and still wins 52%.

Win rate
52.2%
±3.3 · role avg 50.0%
Tier
A
#7 of 48
Pick rate
13.6%
ban 8.3%
Games
881
ranked solo/duo

Thresh support wins 52.2% of 881 ranked games in EUW, rank 7 of 48 support champions (tier A). Most players finish Locket of the Iron Solari first, at about 13:42.

The build at a glance

What most Thresh players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 8:06 · 57% of games
Item 1 Locket of the Iron Solari 13:39 · 77% · 656 games
Item 2 Knight's Vow 22:08 · 65% · 342 games
Item 3 Mikael's Blessing 29:00 · 28% · 33 games
Item 4 · late game Thornmail 35:18 · 5 of 24 games
Runes
Aftershock · Resolve + Inspiration 10% of games · 51% wins All runes →
Start
Health Potion 98% of games · 52% wins Other starts →
Spells
Flash + Ignite 48% of games · 53% wins Other spells →
Skill order
Death SentenceQ FlayE Dark PassageW
Max Death Sentence first 51% of games · 54% wins Skill orders →
When Thresh wins

Best when games end at 15–20′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 5–10′: 20% wins over 5 games 20% Games that ended at 15–20′: 61% wins over 71 games 61% Games that ended at 20–25′: 53% wins over 210 games 53% Games that ended at 25–30′: 53% wins over 296 games 53% Games that ended at 30–35′: 50% wins over 216 games 50% Games that ended at 35–40′: 48% wins over 56 games 48% Games that ended at 40–45′: 38% wins over 21 games 38% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Locket of the Iron Solari Knight's Vow Mikael's Blessing Thornmail
Ends before 25′54% wins32% of games · 286
Lasts 25′ or more51% wins67% of games · 589
Lanes

Watch out for Senna, Rakan, Blitzcrank

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Thresh games

First Baron: 81% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 81% +51
First tower 32% 69% +37
First dragon 36% 66% +30
Rift Herald 42% 66% +24
First blood 47% 57% +10
First Voidgrubs 49% 56% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Thresh plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.03 against 0.09 · −67%
Fewer solo kills a game0.1 against 0.2 · −35%
Less damage to towers1016 against 1331 · −24%
Less damage a minute289 against 368 · −21%
Less share of team damage8% against 10% · −21%

About average: gold, minions, vision, kill participation, time spent dead, deaths.