Wincon
Support · 980 games · KR

Thresh

Support · 100% of games

Strongest when games end at 15–20 minutes (61%). On average behind the lane opponent at 15 minutes (−45 gold), and still wins 54%.

Win rate
54.0%
±3.1 · role avg 50.0%
Tier
S
#3 of 53
Pick rate
15.1%
ban 13.2%
Games
980
ranked solo/duo

Thresh support wins 54.0% of 980 ranked games in KR, rank 3 of 53 support champions (tier S). Most players finish Locket of the Iron Solari first, at about 14:00.

The build at a glance

What most Thresh players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 8:36 · 66% of games
Item 1 Locket of the Iron Solari 13:52 · 62% · 577 games
Item 2 Knight's Vow 22:16 · 62% · 236 games
Item 3 Mikael's Blessing 30:06 · 36% · 20 games
Item 4 · late game Thornmail 35:42 · 3 of 8 games
Runes
Aftershock · Resolve + Domination 14% of games · 61% wins All runes →
Start
Health Potion 97% of games · 54% wins Other starts →
Spells
Flash + Heal 76% of games · 54% wins Other spells →
Skill order
Death SentenceQ Dark PassageW FlayE
Max Death Sentence first 58% of games · 55% wins Skill orders →
When Thresh wins

Best when games end at 15–20′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 10–15′: 17% wins over 6 games 17% Games that ended at 15–20′: 61% wins over 217 games 61% Games that ended at 20–25′: 51% wins over 254 games 51% Games that ended at 25–30′: 53% wins over 278 games 53% Games that ended at 30–35′: 54% wins over 164 games 54% Games that ended at 35–40′: 54% wins over 52 games 54% Games that ended at 40–45′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Locket of the Iron Solari Knight's Vow Mikael's Blessing Thornmail
Ends before 25′55% wins49% of games · 477
Lasts 25′ or more53% wins51% of games · 501
Lanes

Watch out for Renata Glasc, Blitzcrank, Rakan

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Thresh games

First Baron: 82% against 38%

Win rate when the team took it firstwhen it didn't Gap
First Baron 38% 82% +44
First tower 33% 74% +40
Rift Herald 41% 71% +29
First dragon 40% 67% +27
First blood 47% 61% +13
First Voidgrubs 49% 59% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Thresh plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.08 · −38%
Fewer solo kills a game0.1 against 0.2 · −29%
Less damage to towers775 against 1044 · −26%
Less damage a minute261 against 351 · −26%
Less share of team damage8% against 10% · −24%

About average: gold, minions, kill participation, control wards, vision.