Wincon
Top · 20 games · EUW

ThreshTop build & runes · EUW

Top · 0% of games Support · 100%

On average behind the lane opponent at 15 minutes (−684 gold).

Win rate
45.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 11.1%
Games
20
ranked solo/duo

Thresh top wins 45.0% of 20 ranked games in EUW. Most players finish Titanic Hydra first, at about 13:18.

The build at a glance

What most Thresh players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Titanic Hydra 13:18 · 5 of 20 games
Boots Plated Steelcaps 13:30 · 35% of games
Runes
Grasp of the Undying · Resolve + Precision 30% of games · 33% wins All runes →
Start
Doran's Blade + Health Potion 60% of games · 50% wins Other starts →
Spells
Flash + Teleport 60% of games · 50% wins Other spells →
Skill order
FlayE Death SentenceQ Dark PassageW
Max Flay first 90% of games · 50% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Thresh this patch

Every game, with builds →
  • WilliamOne-trick · 72%EUW · Master · 1,054 LP Aftershock Sunfire AegisFrozen HeartLocket of the Iron Solari Loss vs Pantheon · 9 Oct
When Thresh wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Titanic Hydra Plated Steelcaps
Lasts 25′ or more38% wins65% of games · 13
Lanes

No clear counters yet

Points above or below Thresh's own win rate (45.0%). Every opponent, minute by minute →
What wins Thresh games

First Baron: 67% against 13%

Win rate when the team took it firstwhen it didn't Gap
First Baron 13% 67% +54
First Voidgrubs 30% 60% +30
First blood 33% 55% +21
First tower 45% 44% −1
Rift Herald 47% 40% −7
First dragon 56% 36% −19

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Thresh plays

Fewer multikills, more control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.43 · −88%
More control wards a game0.60 against 0.37 · +62%
Less damage to towers4289 against 8982 · −52%
Fewer solo kills a game1.1 against 2.3 · −51%
Less damage a minute576 against 802 · −28%

About average: deaths.