Wincon
Jungle · 188 games · EUW

Vi

Jungle · 95% of games

Strongest when games end at 30–35 minutes (54%). On average behind the lane opponent at 15 minutes (−482 gold).

Win rate
46.8%
±7.1 · role avg 50.0%
Tier
D
#54 of 65
Pick rate
2.9%
ban 0.5%
Games
188
ranked solo/duo

Vi jungle wins 46.8% of 188 ranked games in EUW, rank 54 of 65 jungle champions (tier D). Most players finish Trinity Force first, at about 10:42.

The build at a glance

What most Vi players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 10:49 · 71% · 131 games
Boots Plated Steelcaps 16:00 · 40% of games
Item 2 Black Cleaver 18:13 · 88% · 94 games
Item 3 Death's Dance 24:06 · 52% · 32 games
Item 4 · late game Guardian Angel 29:12 · 9 of 31 games
Runes
Conqueror · Precision + Inspiration 27% of games · 61% wins All runes →
Start
Gustwalker Hatchling 40% of games · 47% wins Other starts →
Spells
Flash + Smite 100% of games · 47% wins Other spells →
Skill order
Vault BreakerQ Relentless ForceE Denting BlowsW
Max Vault Breaker first 51% of games · 51% wins Skill orders →
When Vi wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 24% wins over 21 games 24% Games that ended at 20–25′: 45% wins over 44 games 45% Games that ended at 25–30′: 46% wins over 67 games 46% Games that ended at 30–35′: 54% wins over 41 games 54% Games that ended at 35–40′: 64% wins over 11 games 64% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Plated Steelcaps Black Cleaver Death's Dance Guardian Angel
Ends before 25′38% wins35% of games · 65
Lasts 25′ or more50% wins63% of games · 119
Enemy junglers

Watch out for Lee Sin, Talon

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Vi games

First Baron: 85% against 22%

Win rate when the team took it firstwhen it didn't Gap
First Baron 22% 85% +63
First tower 27% 75% +48
Rift Herald 33% 68% +35
First dragon 30% 63% +32
First blood 40% 55% +14
First Voidgrubs 45% 49% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Vi plays

More control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More control wards a game2.10 against 1.35 · +56%
Fewer multikills a game0.44 against 0.82 · −46%
Fewer solo kills a game0.7 against 1.2 · −39%
Less damage a minute566 against 729 · −22%
Less share of team damage16% against 20% · −19%

About average: kill participation, assists.