Wincon
Jungle · 608 games

Vi

Jungle · 97% of games

Strongest when games end at 35–40 minutes (72%). On average behind the lane opponent at 15 minutes (−427 gold), and still wins 51%.

Win rate
50.8%
±4.0 · role avg 50.0%
Tier
B
#25 of 69
Pick rate
3.2%
ban 0.9%
Games
608
ranked solo/duo

Vi jungle wins 50.8% of 608 ranked games, rank 25 of 69 jungle champions (tier B). Most players finish Trinity Force first, at about 10:48.

The build at a glance

What most Vi players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 10:53 · 78% · 465 games
Boots Plated Steelcaps 16:00 · 42% of games
Item 2 Black Cleaver 18:14 · 81% · 304 games
Item 3 Death's Dance 24:28 · 48% · 83 games
Item 4 Guardian Angel 31:00 · 100% · 13 games
Runes
Conqueror · Precision + Inspiration 19% of games · 45% wins All runes →
Start
Gustwalker Hatchling + Health Potion 43% of games · 53% wins Other starts →
Spells
Flash + Smite 100% of games · 51% wins Other spells →
Skill order
Vault BreakerQ Denting BlowsW Relentless ForceE
Max Vault Breaker first 51% of games · 47% wins Skill orders →
When Vi wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 45% wins over 96 games 45% Games that ended at 20–25′: 50% wins over 149 games 50% Games that ended at 25–30′: 48% wins over 196 games 48% Games that ended at 30–35′: 53% wins over 120 games 53% Games that ended at 35–40′: 72% wins over 36 games 72% Games that ended at 40–45′: 100% wins over 6 games 100% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Plated Steelcaps Black Cleaver Death's Dance Guardian Angel
Ends before 25′48% wins40% of games · 245
Lasts 25′ or more53% wins59% of games · 358
Enemy junglers

Watch out for Elise, Talon, Naafiri

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Vi games

First Baron: 86% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 86% +55
First tower 30% 75% +45
Rift Herald 35% 72% +37
First dragon 36% 63% +27
First blood 45% 58% +13
First Voidgrubs 46% 57% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Vi plays

More control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More control wards a game2.90 against 2.01 · +44%
Fewer multikills a game0.52 against 0.81 · −36%
Fewer solo kills a game0.7 against 1.1 · −35%
Less damage a minute561 against 706 · −20%
Less share of team damage16% against 20% · −19%

About average: deaths, kill participation.