Vi
Strongest when games end at 25–30 minutes (55%). On average behind the lane opponent at 15 minutes (−513 gold), and still wins 51%.
- Win rate
- 50.8%
- ±4.5 · role avg 50.0%
- Tier
- B
- #20 of 58
- Pick rate
- 4.5%
- ban 1.9%
- Games
- 465
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Vi jungle wins 50.8% of 465 ranked games in KR, rank 20 of 58 jungle champions (tier B). Most players finish Trinity Force first, at about 10:54.
What most Vi players run
Trinity Force 10:55 · 90% · 410 games
Plated Steelcaps 15:06 · 43% of games
Black Cleaver 18:22 · 82% · 256 games
Guardian Angel 25:04 · 45% · 56 games
Death's Dance 29:42 · 10 of 44 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Hecarim, Qiyana, Talon
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 88% against 34%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer solo kills, fewer multikills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: kill participation, time spent dead, vision, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Hecarim, Qiyana, Talon
Good into Sylas, Lee Sin
Behind at 15 against 7 of 8, still wins 3 of them
Fewer than 10 games (27)
Vi does better than expected here
Against Lee Sin, Vi is behind on gold at 15 minutes in 57% of games, and still wins 37% of those. When ahead, Vi wins 80%.
Vi does worse than expected here
Against Qiyana, Vi is behind on gold at 15 minutes in 73% of games, and still wins 34% of those. When ahead, Vi wins 55%.
Vi does worse than expected here
Against Talon, Vi is behind on gold at 15 minutes in 85% of games, and still wins 39% of those. When ahead, Vi wins 60%.
About what you would expect
Against Nidalee, Vi is behind on gold at 15 minutes in 76% of games, and still wins 37% of those. When ahead, Vi wins 67%.
Vi does better than expected here
Against Sylas, Vi is behind on gold at 15 minutes in 65% of games, and still wins 46% of those. When ahead, Vi wins 86%.
About what you would expect
Against Viego, Vi is behind on gold at 15 minutes in 74% of games, and still wins 50% of those. When ahead, Vi wins 60%.
Vi does worse than expected here
Against Jarvan IV, Vi is ahead on gold at 15 minutes in 53% of games and wins 63% of those. When behind, Vi wins 29%.
Vi does worse than expected here
Against Hecarim, Vi is behind on gold at 15 minutes in 82% of games, and still wins 11% of those. When ahead, Vi wins 50%.
Enemies that cost Vi games: Urgot, Locke, Kalista, Thresh
Teammates that change Vi's games
Dies about as often as most junglers, and more of it is to the enemy jungler
Before 14 minutes Vi dies 2.0 times a game (average 2.1). 75% of those deaths involve the enemy jungler, against 72% for the average jungler. 10% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 17% in your jungle. Collapses: 23% in their half of bot lane. 1-v-1s: 26% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Vi
Enemy jungler fights peak at 3:00, 6:00 and 8:00, then every minute
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of top lane, loses them in your jungle
Wins fights in their half of bot lane, loses them in your jungle

Before 14 minutes: 2.3 kills per death in their half of bot lane against 0.6 in your jungle. Overall 1.3 kills per death.
From 14 to 25 minutes: 1.9 kills per death in their half of top lane against 0.5 in your jungle. Overall 1.0 kills per death.
After 25 minutes: 1.8 kills per death in their half of bot lane against 0.4 in your jungle. Overall 0.8 kills per death.