Wincon
Jungle · 126 games · NA

Vi

Jungle · 98% of games

Strongest when games end at 30–35 minutes (48%). On average behind the lane opponent at 15 minutes (−261 gold), and still wins 52%.

Win rate
52.4%
±8.7 · role avg 50.0%
Tier
B
#20 of 64
Pick rate
2.0%
ban 0.5%
Games
126
ranked solo/duo

Vi jungle wins 52.4% of 126 ranked games in NA, rank 20 of 64 jungle champions (tier B). Most players finish Trinity Force first, at about 10:48.

The build at a glance

What most Vi players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 10:48 · 61% · 76 games
Boots Plated Steelcaps 16:12 · 40% of games
Item 2 Black Cleaver 18:20 · 72% · 46 games
Item 3 Death's Dance 24:26 · 55% · 16 games
Item 4 · late game Guardian Angel 28:54 · 10 of 32 games
Runes
Conqueror · Precision + Inspiration 21% of games · 37% wins All runes →
Start
Gustwalker Hatchling 36% of games · 49% wins Other starts →
Spells
Flash + Smite 100% of games · 52% wins Other spells →
Skill order
Vault BreakerQ Relentless ForceE Denting BlowsW
Max Vault Breaker first 69% of games · 56% wins Skill orders →
When Vi wins

Best when games end at 30–35′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 75% wins over 8 games 75% Games that ended at 20–25′: 56% wins over 27 games 56% Games that ended at 25–30′: 40% wins over 42 games 40% Games that ended at 30–35′: 48% wins over 33 games 48% Games that ended at 35–40′: 67% wins over 12 games 67% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Plated Steelcaps Black Cleaver Death's Dance Guardian Angel
Ends before 25′60% wins28% of games · 35
Lasts 25′ or more47% wins69% of games · 87
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Vi games

First Baron: 80% against 36%

Win rate when the team took it firstwhen it didn't Gap
First Baron 36% 80% +44
First tower 36% 69% +33
First dragon 38% 69% +31
Rift Herald 41% 65% +24
First Voidgrubs 45% 61% +16
First blood 51% 54% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Vi plays

Fewer multikills, more control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.63 against 0.83 · −24%
More control wards a game1.75 against 1.42 · +23%
Fewer solo kills a game0.9 against 1.1 · −19%
More assists a game8.9 against 7.6 · +16%
Less share of team damage17% against 20% · −15%

About average: kill participation, gold, damage to towers, vision.