Wincon
Top · 20 games · EUW

XerathTop build & runes · EUW

On average behind the lane opponent at 15 minutes (−336 gold), and still wins 65%.

Win rate
65.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.7%
Games
20
ranked solo/duo

Xerath top wins 65.0% of 20 ranked games in EUW. Most players finish Luden's Echo first, at about 11:18.

The build at a glance

What most Xerath players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 11:18 · 100% · 16 games
Boots Sorcerer's Shoes 14:42 · 95% of games
Item 2 · late game Shadowflame 20:30 · 9 of 18 games
Item 3 · late game Rabadon's Deathcap 25:54 · 3 of 9 games
Runes
Arcane Comet · Sorcery + Precision 25% of games · 60% wins All runes →
Start
Doran's Ring + Health Potion 95% of games · 63% wins Other starts →
Spells
Flash + Teleport 75% of games · 53% wins Other spells →
Skill order
ArcanopulseQ Eye of DestructionW Shocking OrbE
Max Arcanopulse first 100% of games · 65% wins Skill orders →
When Xerath wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 25–30′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Shadowflame Rabadon's Deathcap
Ends before 25′60% wins25% of games · 5
Lasts 25′ or more56% wins45% of games · 9
Lanes

No clear counters yet

Points above or below Xerath's own win rate (65.0%). Every opponent, minute by minute →
What wins Xerath games

First Baron: 100% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 100% +70
First dragon 38% 83% +46
First blood 44% 82% +37
First tower 55% 78% +23
Rift Herald 56% 73% +17
First Voidgrubs 70% 60% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Xerath plays

More control wards, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game0.75 against 0.37 · +103%
Fewer multikills a game0.10 against 0.43 · −77%
Fewer solo kills a game0.8 against 2.3 · −66%
Less damage to towers4161 against 8987 · −54%
More assists a game7.7 against 5.3 · +43%

About average: damage, minions, vision, share of team damage.