ZaahenMid build & runes · EUW
On average behind the lane opponent at 15 minutes (−1021 gold).
- Win rate
- 27.3%
- ±18.6 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.1%
- ban 0.9%
- Games
- 22
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Zaahen mid wins 27.3% of 22 ranked games in EUW. Most players finish Trinity Force first, at about 13:12.
What most Zaahen players run
Trinity Force 13:38 · 65% · 11 games
Mercury's Treads 9:48 · 36% of games
Death's Dance 21:42 · 10 of 19 games
Maw of Malmortius 26:00 · 5 of 11 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Zaahen's own win rate (27.3%). Every opponent, minute by minute →First blood: 55% against 0%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer multikills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: vision, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Zaahen's games
Dies more than most mid laners
Before 14 minutes Zaahen dies 2.7 times a game (average 2.3). 31% of those deaths involve the enemy jungler, against 47% for the average mid laner. 37% are fair 1-v-1s.
Ganked in their half of mid, collapsed on in your half of mid

Ganks: 22% in their half of mid. Collapses: 42% in your half of mid. 1-v-1s: 64% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Zaahen
Ganks come at 3:00 and 6:00
Ward the river before 3:00 and 6:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Zaahen; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 39 kills and 59 deaths.
From 14 to 25 minutes: 37 kills and 68 deaths.
After 25 minutes: 24 kills and 27 deaths.
Not enough games yet
No pro or one-trick games on Zaahen mid this patch yet
When a pro player or a one-trick plays Zaahen mid in ranked solo/duo, the game shows here with its full build, skill order and runes. Try another role or region, or check back later in the patch.
One-trick: Master or higher, with 60% or more of their last 30 days of ranked solo games (20 at least) on one champion; only those games count. Pros: the solo queue accounts listed on their Leaguepedia page.