Wincon
Mid · 24 games · KR

ZaahenMid build & runes · KR

Mid · 3% of games Jungle · 6%Top · 90%

On average behind the lane opponent at 15 minutes (−21 gold), and still wins 67%.

Win rate
66.7%
±18.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.2%
Games
24
ranked solo/duo

Zaahen mid wins 66.7% of 24 ranked games in KR. Most players finish Trinity Force first, at about 14:30.

The build at a glance

What most Zaahen players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Trinity Force 14:30 · 9 of 22 games
Boots Gluttonous Greaves 10:24 · 42% of games
Item 2 · late game Stridebreaker 22:24 · 7 of 21 games
Item 3 · late game Death's Dance 23:36 · 7 of 9 games
Runes
Press the Attack · Precision + Inspiration 13% of games · 100% wins All runes →
Start
Doran's Blade + Health Potion 54% of games · 69% wins Other starts →
Spells
Flash + Ignite 50% of games · 75% wins Other spells →
Skill order
The Darkin GlaiveQ Aureate RushE Dreaded ReturnW
Max The Darkin Glaive first 100% of games · 67% wins Skill orders →
When Zaahen wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 71% wins over 7 games 71% Games that ended at 25–30′: 57% wins over 7 games 57% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Gluttonous Greaves Stridebreaker Death's Dance
Ends before 25′71% wins29% of games · 7
Lasts 25′ or more62% wins54% of games · 13
Lanes

No clear counters yet

Points above or below Zaahen's own win rate (66.7%). Every opponent, minute by minute →
What wins Zaahen games

Rift Herald: 93% against 30%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 30% 93% +63
First blood 57% 80% +23
First dragon 55% 77% +22
First Baron 55% 77% +22
First Voidgrubs 58% 75% +17
First tower 60% 71% +11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zaahen plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers10658 against 6410 · +66%
Fewer control wards a game1.21 against 1.69 · −28%
More assists a game6.9 against 6.1 · +12%

About average: damage, share of team damage, time spent dead, minions, solo kills, gold.