Wincon
Jungle · 21 games

EzrealJungle build & runes

Jungle · 0% of games Bot · 96%Mid · 2%Support · 1%

On average behind the lane opponent at 15 minutes (−717 gold).

Win rate
38.1%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 4.0%
Games
21
ranked solo/duo

Ezreal jungle wins 38.1% of 21 ranked games. Most players finish Trinity Force first, at about 12:18.

The build at a glance

What most Ezreal players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Trinity Force 12:18 · 8 of 21 games
Boots Ionian Boots of Lucidity 12:42 · 38% of games
Item 2 · late game Manamune 19:36 · 4 of 19 games
Item 3 · late game Spear of Shojin 25:24 · 4 of 11 games
Runes
Press the Attack · Precision + Inspiration 14% of games · 67% wins All runes →
Start
Scorchclaw Pup + Health Potion 52% of games · 55% wins Other starts →
Spells
Flash + Smite 100% of games · 38% wins Other spells →
Skill order
Mystic ShotQ Arcane ShiftE Essence FluxW
Max Mystic Shot first 100% of games · 38% wins Skill orders →
When Ezreal wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 30–35′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Ionian Boots of Lucidity Manamune Spear of Shojin
Lasts 25′ or more29% wins33% of games · 7
Enemy junglers

No clear counters yet

Points above or below Ezreal's own win rate (38.1%). Every opponent, minute by minute →
What wins Ezreal games

Rift Herald: 71% against 21%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 21% 71% +50
First Baron 21% 71% +50
First tower 17% 67% +50
First dragon 25% 56% +31
First Voidgrubs 33% 44% +11
First blood 38% 38% +1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ezreal plays

Fewer multikills, more deaths

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.24 against 0.81 · −70%
More deaths a game8.1 against 5.3 · +53%
More time spent dead7.8s against 5.7s a minute · +37%
Less damage to towers1456 against 2309 · −37%
Fewer solo kills a game0.8 against 1.1 · −34%