Wincon
Top · 45 games

Fizz

Top · 7% of games Mid · 80%Jungle · 12%

On average ahead of the lane opponent at 15 minutes (+405 gold).

Win rate
42.2%
±14.4 · role avg 50.0%
Tier
D
#79 of 95
Pick rate
0.2%
ban 1.5%
Games
45
ranked solo/duo

Fizz top wins 42.2% of 45 ranked games, rank 79 of 95 top champions (tier D). Most players finish Lich Bane first, at about 11:18.

The build at a glance

What most Fizz players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 11:40 · 44% · 18 games
Boots Ionian Boots of Lucidity 12:36 · 44% of games
Item 2 Zhonya's Hourglass 19:44 · 100% · 15 games
Item 3 · late game Rabadon's Deathcap 25:48 · 9 of 26 games
Runes
Electrocute · Domination + Sorcery 13% of games · 83% wins All runes →
Start
Doran's Ring + Health Potion 84% of games · 34% wins Other starts →
Spells
Flash + Ignite 93% of games · 43% wins Other spells →
Skill order
Playful / TricksterE Seastone TridentW Urchin StrikeQ
Max Playful / Trickster first 82% of games · 46% wins Skill orders →
When Fizz wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 70% wins over 10 games 70% Games that ended at 25–30′: 24% wins over 17 games 24% Games that ended at 30–35′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Ionian Boots of Lucidity Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′60% wins33% of games · 15
Lasts 25′ or more28% wins56% of games · 25
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fizz games

First Baron: 88% against 17%

Win rate when the team took it firstwhen it didn't Gap
First Baron 17% 88% +70
First dragon 23% 68% +45
First tower 23% 61% +38
Rift Herald 30% 61% +31
First Voidgrubs 32% 52% +20
First blood 43% 41% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fizz plays

More multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game1.09 against 0.41 · +166%
Fewer control wards a game0.42 against 0.68 · −38%
More solo kills a game2.7 against 2.1 · +31%
More kill participation44% against 36% · +24%
More damage to towers9553 against 8411 · +14%

About average: damage.