Wincon
Jungle · 77 games

Fizz

Jungle · 12% of games Mid · 80%Top · 7%

Strongest when games end at 25–30 minutes (31%). On average behind the lane opponent at 15 minutes (−453 gold).

Win rate
37.7%
±10.8 · role avg 50.0%
Tier
D
#66 of 69
Pick rate
0.4%
ban 1.5%
Games
77
ranked solo/duo

Fizz jungle wins 37.7% of 77 ranked games, rank 66 of 69 jungle champions (tier D). Most players finish Dusk and Dawn first, at about 10:30.

The build at a glance

What most Fizz players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Dusk and Dawn 10:44 · 87% · 65 games
Boots Sorcerer's Shoes 12:54 · 38% of games
Item 2 Nashor's Tooth 18:18 · 55% · 31 games
Item 3 Zhonya's Hourglass 24:46 · 100% · 17 games
Item 4 · late game Cryptbloom 29:30 · 5 of 15 games
Runes
Press the Attack · Precision + Inspiration 19% of games · 40% wins All runes →
Start
Scorchclaw Pup + Health Potion 34% of games · 42% wins Other starts →
Spells
Flash + Smite 99% of games · 37% wins Other spells →
Skill order
Seastone TridentW Playful / TricksterE Urchin StrikeQ
Max Seastone Trident first 86% of games · 33% wins Skill orders →
When Fizz wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 30% wins over 10 games 30% Games that ended at 20–25′: 50% wins over 10 games 50% Games that ended at 25–30′: 31% wins over 32 games 31% Games that ended at 30–35′: 50% wins over 18 games 50% 0′5′10′15′20′25′30′35′40′45′
Dusk and Dawn Sorcerer's Shoes Nashor's Tooth Zhonya's Hourglass Cryptbloom
Ends before 25′40% wins26% of games · 20
Lasts 25′ or more38% wins65% of games · 50
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fizz games

First Baron: 74% against 18%

Win rate when the team took it firstwhen it didn't Gap
First Baron 18% 74% +56
Rift Herald 21% 75% +54
First tower 18% 66% +48
First blood 31% 50% +19
First dragon 27% 45% +18
First Voidgrubs 33% 45% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fizz plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game1.56 against 2.01 · −22%
Fewer multikills a game0.68 against 0.81 · −16%
Fewer solo kills a game1.0 against 1.1 · −12%
Less damage to towers2095 against 2338 · −10%
Less damage a minute634 against 706 · −10%

About average: deaths, vision.