Fizz
On average behind the lane opponent at 15 minutes (−182 gold).
- Win rate
- 35.0%
- ±20.9 · role avg 50.0%
- Tier
- D
- #53 of 65
- Pick rate
- 0.3%
- ban 1.1%
- Games
- 20
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Fizz jungle wins 35.0% of 20 ranked games in EUW, rank 53 of 65 jungle champions (tier D). Most players finish Dusk and Dawn first, at about 10:42.
What most Fizz players run
Dusk and Dawn 10:38 · 100% · 16 games
Ionian Boots of Lucidity 11:54 · 55% of games
Zhonya's Hourglass 20:18 · 10 of 18 games
Rabadon's Deathcap 26:30 · 6 of 10 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →Rift Herald: 80% against 20%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, less damage to towers
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Fizz's games
Dies less than most junglers
Before 14 minutes Fizz dies 1.8 times a game (average 1.9). 60% of those deaths involve the enemy jungler, against 72% for the average jungler. 11% are fair 1-v-1s.
Killed by the enemy jungler in the bot-side river, collapsed on in your half of bot lane

Enemy jungler: 24% in the bot-side river. Collapses: 40% in your half of bot lane. 1-v-1s: 50% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Fizz
Enemy jungler fights peak at 3:00, 6:00 and 9:00
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 70 kills and 35 deaths.
From 14 to 25 minutes: 53 kills and 56 deaths.
After 25 minutes: 15 kills and 22 deaths.
Not enough games yet