Wincon
Jungle · 20 games · NA

Fizz

Jungle · 9% of games Mid · 81%Top · 9%

On average behind the lane opponent at 15 minutes (−371 gold), and still wins 50%.

Win rate
50.0%
±21.9 · role avg 50.0%
Tier
B
#34 of 64
Pick rate
0.3%
ban 1.7%
Games
20
ranked solo/duo

Fizz jungle wins 50.0% of 20 ranked games in NA, rank 34 of 64 jungle champions (tier B). Most players finish Dusk and Dawn first, at about 10:48.

The build at a glance

What most Fizz players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Dusk and Dawn 11:12 · 100% · 16 games
Boots Sorcerer's Shoes 12:48 · 60% of games
Item 2 · late game Zhonya's Hourglass 18:42 · 8 of 18 games
Item 3 · late game Rabadon's Deathcap 23:42 · 6 of 11 games
Item 4 · late game Void Staff 32:24 · 3 of 4 games
Runes
Electrocute · Domination + Sorcery 35% of games · 86% wins All runes →
Start
Gustwalker Hatchling 50% of games · 60% wins Other starts →
Spells
Flash + Smite 95% of games · 47% wins Other spells →
Skill order
Seastone TridentW Playful / TricksterE Urchin StrikeQ
Max Seastone Trident first 55% of games · 27% wins Skill orders →
When Fizz wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 40% wins over 10 games 40% 0′5′10′15′20′25′30′35′40′45′
Dusk and Dawn Sorcerer's Shoes Zhonya's Hourglass Rabadon's Deathcap Void Staff
Lasts 25′ or more40% wins50% of games · 10
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fizz games

First Baron: 89% against 18%

Win rate when the team took it firstwhen it didn't Gap
First Baron 18% 89% +71
Rift Herald 33% 75% +42
First tower 30% 70% +40
First Voidgrubs 36% 67% +30
First dragon 38% 58% +21
First blood 40% 60% +20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fizz plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.45 against 1.42 · −68%
Fewer multikills a game0.55 against 0.83 · −34%
More damage to towers3075 against 2436 · +26%
More time spent dead6.4s against 5.6s a minute · +15%
Less vision a minute0.82 against 0.96 · −15%

About average: assists.