Wincon
Top · 22 games · NA

Fizz

Top · 9% of games Mid · 81%Jungle · 9%

On average ahead of the lane opponent at 15 minutes (+228 gold).

Win rate
40.9%
±20.5 · role avg 50.0%
Tier
C
#60 of 77
Pick rate
0.4%
ban 1.7%
Games
22
ranked solo/duo

Fizz top wins 40.9% of 22 ranked games in NA, rank 60 of 77 top champions (tier C). Most players finish Dusk and Dawn first, at about 13:00.

The build at a glance

What most Fizz players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Gluttonous Greaves 9:06 · 45% of games
Item 1 Dusk and Dawn 13:09 · 63% · 12 games
Item 2 · late game Zhonya's Hourglass 19:06 · 7 of 19 games
Item 3 · late game Rabadon's Deathcap 24:24 · 4 of 14 games
Runes
Press the Attack · Precision + Sorcery 23% of games · 80% wins All runes →
Start
Doran's Ring + Health Potion 73% of games · 25% wins Other starts →
Spells
Flash + Ignite 95% of games · 43% wins Other spells →
Skill order
Playful / TricksterE Seastone TridentW Urchin StrikeQ
Max Playful / Trickster first 68% of games · 47% wins Skill orders →
When Fizz wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 80% wins over 5 games 80% Games that ended at 25–30′: 13% wins over 8 games 13% 0′5′10′15′20′25′30′35′40′45′
Gluttonous Greaves Dusk and Dawn Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′80% wins23% of games · 5
Lasts 25′ or more13% wins36% of games · 8
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fizz games

First Baron: 100% against 13%

Win rate when the team took it firstwhen it didn't Gap
First Baron 13% 100% +87
First dragon 23% 67% +44
Rift Herald 31% 56% +25
First tower 30% 50% +20
First Voidgrubs 30% 50% +20
First blood 50% 25% −25

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fizz plays

More multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game1.41 against 0.42 · +236%
Fewer control wards a game0.14 against 0.45 · −69%
More solo kills a game3.0 against 2.1 · +43%
More kill participation47% against 36% · +31%
More deaths a game6.8 against 5.7 · +19%

About average: vision, damage to towers.