Fizz
Strongest when games end at 20–25 minutes (62%). On average behind the lane opponent at 15 minutes (−44 gold), and still wins 51%.
- Win rate
- 50.5%
- ±7.1 · role avg 50.0%
- Tier
- B
- #31 of 70
- Pick rate
- 3.1%
- ban 1.7%
- Games
- 190
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Fizz mid wins 50.5% of 190 ranked games in NA, rank 31 of 70 mid champions (tier B). Most players finish Lich Bane first, at about 11:42.
What most Fizz players run
Lich Bane 11:46 · 79% · 147 games
Sorcerer's Shoes 13:06 · 47% of games
Zhonya's Hourglass 19:57 · 86% · 106 games
Rabadon's Deathcap 26:56 · 59% · 35 games
Cryptbloom 31:36 · 6 of 32 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lissandra, Zed, Ahri
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 82% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more control wards
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: time spent dead, kill participation, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lissandra, Zed, Ahri
No clearly easy lane yet
Behind at 15 against 3 of 4, still wins 1 of them
Fewer than 10 games (20)
Fizz does worse than expected here
Against Zed, Fizz is behind on gold at 15 minutes in 42% of games, and still wins 0% of those. When ahead, Fizz wins 57%.
Fizz does better than expected here
Against Locke, Fizz is behind on gold at 15 minutes in 67% of games, and still wins 50% of those. When ahead, Fizz wins 75%.
Fizz does worse than expected here
Against Ahri, Fizz is ahead on gold at 15 minutes in 64% of games and wins 57% of those. When behind, Fizz wins 25%.
Fizz does worse than expected here
Against Lissandra, Fizz is behind on gold at 15 minutes in 73% of games, and still wins 38% of those. When ahead, Fizz wins 0%.
Enemies that cost Fizz games: Qiyana, Jhin, Thresh
Teammates that change Fizz's games
Dies about as often as most mid laners
Before 14 minutes Fizz dies 2.4 times a game (average 2.2). 46% of those deaths involve the enemy jungler, against 49% for the average mid laner. 38% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 22% in your half of mid. Collapses: 27% in your half of mid. 1-v-1s: 45% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Fizz
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Fizz; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your jungle
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 2.8 kills per death in their half of bot lane against 0.4 in your half of mid. Overall 1.3 kills per death.
From 14 to 25 minutes: 2.5 kills per death in their half of mid against 0.9 in your jungle. Overall 1.4 kills per death.
After 25 minutes: 1.5 kills per death in their jungle against 0.8 in your half of mid. Overall 1.1 kills per death.