Wincon
Mid · 193 games · KR

Fizz

Mid · 80% of games Jungle · 15%

Strongest when games end at 20–25 minutes (64%). On average ahead of the lane opponent at 15 minutes (+391 gold).

Win rate
60.6%
±6.9 · role avg 50.0%
Tier
S+
#1 of 64
Pick rate
3.0%
ban 1.7%
Games
193
ranked solo/duo

Fizz mid wins 60.6% of 193 ranked games in KR, rank 1 of 64 mid champions (tier S+). Most players finish Blackfire Torch first, at about 11:36.

The build at a glance

What most Fizz players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 11:40 · 62% · 112 games
Boots Ionian Boots of Lucidity 11:06 · 59% of games
Item 2 Zhonya's Hourglass 19:33 · 66% · 57 games
Item 3 Lich Bane 23:48 · 61% · 19 games
Item 4 · late game Cryptbloom 29:00 · 10 of 32 games
Runes
Electrocute · Domination + Precision 25% of games · 44% wins All runes →
Start
Doran's Ring + Health Potion 99% of games · 61% wins Other starts →
Spells
Flash + Ignite 99% of games · 60% wins Other spells →
Skill order
Playful / TricksterE Seastone TridentW Urchin StrikeQ
Max Playful / Trickster first 99% of games · 60% wins Skill orders →
When Fizz wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 64% wins over 44 games 64% Games that ended at 20–25′: 64% wins over 50 games 64% Games that ended at 25–30′: 59% wins over 54 games 59% Games that ended at 30–35′: 55% wins over 31 games 55% Games that ended at 35–40′: 58% wins over 12 games 58% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Ionian Boots of Lucidity Zhonya's Hourglass Lich Bane Cryptbloom
Ends before 25′64% wins49% of games · 94
Lasts 25′ or more58% wins50% of games · 97
Lanes

Watch out for Akali

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fizz games

First tower: 81% against 40%

Win rate when the team took it firstwhen it didn't Gap
First tower 40% 81% +42
First Baron 45% 86% +41
Rift Herald 47% 74% +27
First dragon 48% 72% +24
First Voidgrubs 53% 68% +15
First blood 62% 60% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fizz plays

More damage to towers, more solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers9221 against 6333 · +46%
More solo kills a game2.2 against 1.6 · +38%
Fewer control wards a game1.25 against 1.73 · −28%
More multikills a game0.80 against 0.67 · +19%

About average: deaths, kill participation, minions.