Wincon
Jungle · 37 games · KR

Fizz

Jungle · 15% of games Mid · 80%

On average behind the lane opponent at 15 minutes (−649 gold).

Win rate
32.4%
±15.1 · role avg 50.0%
Tier
D
#47 of 53
Pick rate
0.6%
ban 1.7%
Games
37
ranked solo/duo

Fizz jungle wins 32.4% of 37 ranked games in KR, rank 47 of 53 jungle champions (tier D). Most players finish Dusk and Dawn first, at about 10:06.

The build at a glance

What most Fizz players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Dusk and Dawn 10:35 · 100% · 33 games
Boots Ionian Boots of Lucidity 13:36 · 38% of games
Item 2 Nashor's Tooth 18:45 · 88% · 21 games
Item 3 Zhonya's Hourglass 25:12 · 100% · 13 games
Item 4 · late game Cryptbloom 28:54 · 4 of 8 games
Runes
Press the Attack · Precision + Inspiration 32% of games · 33% wins All runes →
Start
Scorchclaw Pup + Health Potion 41% of games · 33% wins Other starts →
Spells
Flash + Smite 100% of games · 32% wins Other spells →
Skill order
Seastone TridentW Playful / TricksterE Urchin StrikeQ
Max Seastone Trident first 95% of games · 34% wins Skill orders →
When Fizz wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 14% wins over 7 games 14% Games that ended at 25–30′: 20% wins over 15 games 20% Games that ended at 30–35′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Dusk and Dawn Ionian Boots of Lucidity Nashor's Tooth Zhonya's Hourglass Cryptbloom
Ends before 25′14% wins19% of games · 7
Lasts 25′ or more35% wins62% of games · 23
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Fizz games

First Baron: 75% against 12%

Win rate when the team took it firstwhen it didn't Gap
First Baron 12% 75% +63
Rift Herald 15% 73% +57
First tower 17% 62% +45
First Voidgrubs 24% 50% +26
First dragon 20% 41% +21
First blood 29% 38% +9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fizz plays

Fewer control wards, less damage to towers

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game2.32 against 3.24 · −28%
Less damage to towers1587 against 2075 · −24%
Fewer assists a game6.3 against 7.4 · −15%
Less kill participation48% against 54% · −12%
Fewer solo kills a game0.9 against 1.0 · −11%

About average: minions, time spent dead, vision, deaths.