Wincon
Jungle · 21 games

GalioJungle build & runes

Jungle · 0% of games Support · 14%Mid · 79%Top · 6%

On average behind the lane opponent at 15 minutes (−666 gold).

Win rate
33.3%
±20.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.2%
Games
21
ranked solo/duo

Galio jungle wins 33.3% of 21 ranked games. Most players finish Stormsurge first, at about 14:42.

The build at a glance

What most Galio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Sorcerer's Shoes 8:42 · 43% of games
Item 1 · late game Stormsurge 14:42 · 6 of 20 games
Item 2 · late game Shadowflame 22:30 · 3 of 18 games
Runes
Electrocute · Domination + Sorcery 10% of games · 0% wins All runes →
Start
Scorchclaw Pup + Health Potion 57% of games · 33% wins Other starts →
Spells
Flash + Smite 90% of games · 32% wins Other spells →
Skill order
Winds of WarQ Shield of DurandW Justice PunchE
Max Winds of War first 48% of games · 40% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Galio this patch

Every game, with builds →
  • ggaalliiooOne-trick · 63%EUW · Master · 1,165 LP Aftershock Hextech RocketbeltRiftmaker Loss vs Wukong · 12 Oct
When Galio wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 29% wins over 7 games 29% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Sorcerer's Shoes Stormsurge Shadowflame
Lasts 25′ or more36% wins67% of games · 14
Enemy junglers

No clear counters yet

Points above or below Galio's own win rate (33.3%). Every opponent, minute by minute →
What wins Galio games

First dragon: 57% against 21%

Win rate when the team took it firstwhen it didn't Gap
First dragon 21% 57% +36
First tower 23% 50% +27
First Voidgrubs 22% 42% +19
First blood 25% 44% +19

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Galio plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer solo kills a game0.4 against 1.2 · −68%
Fewer multikills a game0.29 against 0.81 · −64%
Fewer control wards a game0.71 against 1.92 · −63%
Less damage to towers1086 against 2287 · −53%
More assists a game10.3 against 7.8 · +32%

About average: deaths, time spent dead, kill participation.