Wincon
Support · 20 games

IllaoiSupport build & runes

Support · 0% of games Top · 96%Mid · 4%

On average behind the lane opponent at 15 minutes (−181 gold).

Win rate
35.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 3.1%
Games
20
ranked solo/duo

Illaoi support wins 35.0% of 20 ranked games. Most players finish Black Cleaver first, at about 14:12.

The build at a glance

What most Illaoi players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Black Cleaver 14:12 · 6 of 20 games
Boots Plated Steelcaps 16:06 · 25% of games
Runes
Grasp of the Undying · Resolve + Precision 20% of games · 0% wins All runes →
Start
Health Potion 90% of games · 39% wins Other starts →
Spells
Flash + Ignite 50% of games · 40% wins Other spells →
Skill order
Test of SpiritE Tentacle SmashQ Harsh LessonW
Max Test of Spirit first 90% of games · 39% wins Skill orders →
When Illaoi wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 0% wins over 5 games 0% Games that ended at 25–30′: 29% wins over 7 games 29% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Black Cleaver Plated Steelcaps
Ends before 25′0% wins25% of games · 5
Lasts 25′ or more43% wins70% of games · 14
Lanes

No clear counters yet

Points above or below Illaoi's own win rate (35.0%). Every opponent, minute by minute →
What wins Illaoi games

First Baron: 88% against 0%

Win rate when the team took it firstwhen it didn't Gap
First Baron 0% 88% +88
First dragon 8% 75% +67
First tower 13% 50% +38
Rift Herald 33% 38% +4
First blood 33% 36% +3
First Voidgrubs 38% 33% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Illaoi plays

More damage to towers, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers4159 against 1360 · +206%
More minions a minute2.1 against 1.1 · +87%
Fewer control wards a game1.70 against 5.18 · −67%
More damage a minute585 against 378 · +55%
More time spent dead7.8s against 5.1s a minute · +54%

About average: gold.