Wincon
Support · 37 games

KarthusSupport build & runes

On average ahead of the lane opponent at 15 minutes (+292 gold).

Win rate
35.1%
±15.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 2.6%
Games
37
ranked solo/duo

Karthus support wins 35.1% of 37 ranked games. Most players finish Blackfire Torch first, at about 12:18.

The build at a glance

What most Karthus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 12:29 · 91% · 31 games
Boots Sorcerer's Shoes 14:24 · 92% of games
Item 2 Liandry's Torment 21:38 · 58% · 11 games
Item 3 · late game Shadowflame 28:00 · 6 of 18 games
Runes
Deathfire Touch · Sorcery + Precision 30% of games · 55% wins All runes →
Start
Health Potion 95% of games · 34% wins Other starts →
Spells
Exhaust + Flash 73% of games · 44% wins Other spells →
Skill order
Lay WasteQ DefileE Wall of PainW
Max Lay Waste first 86% of games · 31% wins Skill orders →
When Karthus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 33% wins over 18 games 33% Games that ended at 30–35′: 36% wins over 11 games 36% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Sorcerer's Shoes Liandry's Torment Shadowflame
Lasts 25′ or more34% wins78% of games · 29
Lanes

No clear counters yet

Points above or below Karthus's own win rate (35.1%). Every opponent, minute by minute →
What wins Karthus games

First Baron: 79% against 9%

Win rate when the team took it firstwhen it didn't Gap
First Baron 9% 79% +70
First tower 18% 60% +42
Rift Herald 18% 60% +42
First dragon 21% 50% +29
First blood 35% 36% +1
First Voidgrubs 38% 31% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Karthus plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.62 against 0.09 · +589%
More solo kills a game0.8 against 0.2 · +265%
More damage a minute1077 against 366 · +194%
More share of team damage25% against 10% · +141%
More deaths a game12.0 against 6.0 · +101%

About average: damage to towers, kill participation.