Camille
Strongest when games end at 15–20 minutes (54%). On average behind the lane opponent at 15 minutes (−404 gold), and still wins 52%.
- Win rate
- 51.5%
- ±5.0 · role avg 50.0%
- Tier
- A
- #19 of 76
- Pick rate
- 6.0%
- ban 5.8%
- Games
- 390
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Camille top wins 51.5% of 390 ranked games in KR, rank 19 of 76 top champions (tier A). Most players finish Trinity Force first, at about 12:24.
What most Camille players run
Trinity Force 12:38 · 99% · 375 games
Plated Steelcaps 16:18 · 43% of games
Ravenous Hydra 20:07 · 91% · 245 games
Death's Dance 25:24 · 57% · 63 games
Guardian Angel 30:54 · 14 of 25 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Jayce, Yone, Olaf
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 36%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: solo kills, vision, share of team damage, damage, kill participation, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Jayce, Yone, Olaf
Good into Jax, Gangplank, Renekton
Behind at 15 against 8 of 9, still wins 4 of them
Fewer than 10 games (30)
Camille does better than expected here
Against Jax, Camille is behind on gold at 15 minutes in 66% of games, and still wins 67% of those. When ahead, Camille wins 82%.
Camille does worse than expected here
Against Jayce, Camille is behind on gold at 15 minutes in 90% of games, and still wins 33% of those. When ahead, Camille wins 33%.
Camille does worse than expected here
Against Olaf, Camille is behind on gold at 15 minutes in 46% of games, and still wins 17% of those. When ahead, Camille wins 64%.
About what you would expect
Against Ambessa, Camille is ahead on gold at 15 minutes in 52% of games and wins 69% of those. When behind, Camille wins 42%.
Camille does better than expected here
Against K'Sante, Camille is behind on gold at 15 minutes in 64% of games, and still wins 43% of those. When ahead, Camille wins 88%.
Camille does worse than expected here
Against Fiora, Camille is behind on gold at 15 minutes in 76% of games, and still wins 31% of those. When ahead, Camille wins 75%.
Camille does better than expected here
Against Renekton, Camille is behind on gold at 15 minutes in 73% of games, and still wins 64% of those. When ahead, Camille wins 50%.
Camille does better than expected here
Against Gangplank, Camille is behind on gold at 15 minutes in 47% of games, and still wins 43% of those. When ahead, Camille wins 75%.
Camille does worse than expected here
Against Yone, Camille is behind on gold at 15 minutes in 62% of games, and still wins 25% of those. When ahead, Camille wins 60%.
Enemies that cost Camille games: Viego, Yone, Aphelios, Karma
Teammates that change Camille's games
Dies about as often as most top laners
Before 14 minutes Camille dies 2.6 times a game (average 2.5). 35% of those deaths involve the enemy jungler, against 40% for the average top laner. 57% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 55% in your half of top lane. Collapses: 57% in your half of top lane. 1-v-1s: 64% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Camille
Ganks come at 3:00–5:00 and 9:00
Ward the river before 3:00 and 9:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Camille; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of mid

Before 14 minutes: 1.5 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 2.9 kills per death in their half of mid against 0.4 in your half of top lane. Overall 1.0 kills per death.
After 25 minutes: 1.7 kills per death in their half of mid against 0.5 in your half of mid. Overall 0.9 kills per death.