Camille
Strongest when games end at 25–30 minutes (54%). On average behind the lane opponent at 15 minutes (−368 gold).
- Win rate
- 48.7%
- ±5.0 · role avg 50.0%
- Tier
- C
- #58 of 77
- Pick rate
- 6.3%
- ban 3.6%
- Games
- 390
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Camille top wins 48.7% of 390 ranked games in NA, rank 58 of 77 top champions (tier C). Most players finish Trinity Force first, at about 12:24.
What most Camille players run
Trinity Force 12:36 · 98% · 377 games
Plated Steelcaps 16:24 · 50% of games
Ravenous Hydra 20:34 · 96% · 285 games
Death's Dance 27:14 · 43% · 66 games
Guardian Angel 30:54 · 11 of 46 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Darius, Mordekaiser, Ambessa
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 76% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: share of team damage, time spent dead, deaths, assists, solo kills, vision, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Darius, Mordekaiser, Ambessa
Good into Singed, Aatrox
Behind at 15 against 10 of 13, still wins 6 of them
Fewer than 10 games (31)
About what you would expect
Against Fiora, Camille is behind on gold at 15 minutes in 59% of games, and still wins 23% of those. When ahead, Camille wins 89%.
About what you would expect
Against Renekton, Camille is behind on gold at 15 minutes in 52% of games, and still wins 55% of those. When ahead, Camille wins 50%.
Camille does better than expected here
Against Aatrox, Camille is behind on gold at 15 minutes in 50% of games, and still wins 38% of those. When ahead, Camille wins 75%.
About what you would expect
Against Jayce, Camille is behind on gold at 15 minutes in 73% of games, and still wins 55% of those. When ahead, Camille wins 25%.
Camille does worse than expected here
Against Darius, Camille is behind on gold at 15 minutes in 77% of games, and still wins 20% of those. When ahead, Camille wins 33%.
Camille does better than expected here
Against Singed, Camille is ahead on gold at 15 minutes in 64% of games and wins 71% of those. When behind, Camille wins 50%.
Camille does better than expected here
Against Garen, Camille is behind on gold at 15 minutes in 64% of games, and still wins 29% of those. When ahead, Camille wins 75%.
Camille does worse than expected here
Against Ambessa, Camille is behind on gold at 15 minutes in 75% of games, and still wins 22% of those. When ahead, Camille wins 67%.
About what you would expect
Against Zaahen, Camille is ahead on gold at 15 minutes in 42% of games and wins 60% of those. When behind, Camille wins 43%.
Camille does better than expected here
Against Olaf, Camille is behind on gold at 15 minutes in 55% of games, and still wins 33% of those. When ahead, Camille wins 80%.
Camille does worse than expected here
Against Mordekaiser, Camille is behind on gold at 15 minutes in 73% of games, and still wins 25% of those. When ahead, Camille wins 67%.
Camille does worse than expected here
Against Ornn, Camille is ahead on gold at 15 minutes in 64% of games and wins 57% of those. When behind, Camille wins 0%.
About what you would expect
Against K'Sante, Camille is behind on gold at 15 minutes in 75% of games, and still wins 50% of those. When ahead, Camille wins 50%.
Enemies that cost Camille games: Lee Sin, Ahri, Lucian, Nami
Teammates that change Camille's games
Dies about as often as most top laners
Before 14 minutes Camille dies 2.4 times a game (average 2.4). 35% of those deaths involve the enemy jungler, against 39% for the average top laner. 56% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 46% in your half of top lane. Collapses: 49% in your half of top lane. 1-v-1s: 60% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Camille
Ganks come at 4:00 and 8:00, then every minute
Ward the river before 4:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Camille; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of mid, loses them in their jungle

Before 14 minutes: 1.2 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 0.8 kills per death.
From 14 to 25 minutes: 2.3 kills per death in their half of mid against 0.8 in your half of top lane. Overall 1.2 kills per death.
After 25 minutes: 1.3 kills per death in their half of mid against 0.7 in their jungle. Overall 0.9 kills per death.