Wincon
Support · 135 games · NA

Camille

Support · 18% of games Top · 80%

Strongest when games end at 25–30 minutes (48%). On average ahead of the lane opponent at 15 minutes (+351 gold).

Win rate
45.2%
±8.4 · role avg 50.0%
Tier
D
#51 of 56
Pick rate
1.4%
ban 3.3%
Games
135
ranked solo/duo

Camille support wins 45.2% of 135 ranked games in NA, rank 51 of 56 support champions (tier D). Most players finish Eclipse first, at about 13:06.

The build at a glance

What most Camille players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Eclipse 12:54 · 37% · 46 games
Boots Plated Steelcaps 15:18 · 49% of games
Item 2 Sundered Sky 22:54 · 61% · 17 games
Item 3 · late game Guardian Angel 31:12 · 8 of 31 games
Runes
Hail of Blades · Domination + Resolve 60% of games · 44% wins All runes →
Start
Health Potion 93% of games · 45% wins Other starts →
Spells
Flash + Ignite 90% of games · 45% wins Other spells →
Skill order
Precision ProtocolQ HookshotE Tactical SweepW
Max Precision Protocol first 78% of games · 48% wins Skill orders →
When Camille wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 10 games 40% Games that ended at 20–25′: 38% wins over 26 games 38% Games that ended at 25–30′: 48% wins over 52 games 48% Games that ended at 30–35′: 54% wins over 28 games 54% Games that ended at 35–40′: 42% wins over 12 games 42% Games that ended at 40–45′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Eclipse Plated Steelcaps Sundered Sky Guardian Angel
Ends before 25′39% wins27% of games · 36
Lasts 25′ or more48% wins73% of games · 98
Lanes

Good into Nami

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Camille games

First Baron: 79% against 22%

Win rate when the team took it firstwhen it didn't Gap
First Baron 22% 79% +57
First tower 25% 61% +35
First dragon 31% 59% +27
Rift Herald 35% 57% +22
First Voidgrubs 37% 53% +16
First blood 38% 51% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Camille plays

More solo kills, more deaths

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.6 against 0.2 · +205%
More deaths a game9.4 against 5.9 · +60%
More damage a minute569 against 367 · +55%
More time spent dead7.5s against 4.9s a minute · +53%
More share of team damage16% against 11% · +48%

About average: minions, damage to towers.