Camille
Strongest when games end at 15–20 minutes (45%). On average ahead of the lane opponent at 15 minutes (+391 gold).
- Win rate
- 43.1%
- ±5.2 · role avg 50.0%
- Tier
- D
- #52 of 53
- Pick rate
- 5.4%
- ban 5.8%
- Games
- 353
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Camille support wins 43.1% of 353 ranked games in KR, rank 52 of 53 support champions (tier D). Most players finish Experimental Hexplate first, at about 12:24.
What most Camille players run
Experimental Hexplate 12:33 · 46% · 157 games
Plated Steelcaps 17:12 · 34% of games
Zeke's Convergence 20:55 · 42% · 39 games
Guardian Angel 33:00 · 7 of 36 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Leona, Thresh, Braum
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 78% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more multikills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: vision, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Leona, Thresh, Braum
Good into Karma, Blitzcrank, Senna
Ahead at 15 against 11 of 13, wins 2 of them
Fewer than 10 games (15)
Camille does better than expected here
Against Alistar, Camille is ahead on gold at 15 minutes in 66% of games and wins 63% of those. When behind, Camille wins 10%.
About what you would expect
Against Bard, Camille is ahead on gold at 15 minutes in 66% of games and wins 58% of those. When behind, Camille wins 20%.
About what you would expect
Against Nautilus, Camille is ahead on gold at 15 minutes in 61% of games and wins 65% of those. When behind, Camille wins 18%.
Camille does better than expected here
Against Lulu, Camille is ahead on gold at 15 minutes in 78% of games and wins 50% of those. When behind, Camille wins 40%.
Camille does worse than expected here
Against Leona, Camille is ahead on gold at 15 minutes in 63% of games and wins 33% of those. When behind, Camille wins 0%.
Camille does better than expected here
Against Rell, Camille is ahead on gold at 15 minutes in 79% of games and wins 53% of those. When behind, Camille wins 0%.
Camille does worse than expected here
Against Thresh, Camille is behind on gold at 15 minutes in 60% of games, and still wins 11% of those. When ahead, Camille wins 33%.
Camille does better than expected here
Against Senna, Camille is behind on gold at 15 minutes in 64% of games, and still wins 33% of those. When ahead, Camille wins 80%.
Camille does worse than expected here
Against Rakan, Camille is ahead on gold at 15 minutes in 79% of games and wins 36% of those. When behind, Camille wins 33%.
Camille does better than expected here
Against Poppy, Camille is ahead on gold at 15 minutes in 62% of games and wins 63% of those. When behind, Camille wins 20%.
Camille does worse than expected here
Against Braum, Camille is ahead on gold at 15 minutes in 83% of games and wins 40% of those. When behind, Camille wins 0%.
Camille does better than expected here
Against Karma, Camille is ahead on gold at 15 minutes in 83% of games and wins 70% of those. When behind, Camille wins 50%.
Camille does better than expected here
Against Blitzcrank, Camille is ahead on gold at 15 minutes in 90% of games and wins 67% of those. When behind, Camille wins 0%.
Enemies that cost Camille games: Olaf, Nidalee, Yasuo, Yunara
Teammates that change Camille's games
Dies more than most supports
Before 14 minutes Camille dies 3.7 times a game (average 2.7). 50% of those deaths involve the enemy jungler, against 50% for the average support. 12% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 22% in your half of bot lane. Collapses: 38% in your half of bot lane. 1-v-1s: 50% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Camille
Ganks come at 3:00, 5:00 and 8:00, then every minute
Ward the river before 3:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Camille; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their half of mid, loses them in the bot-side river
Wins fights in their half of mid, loses them in your half of top lane

Before 14 minutes: 1.8 kills per death in their half of mid against 0.4 in your half of bot lane. Overall 0.6 kills per death.
From 14 to 25 minutes: 0.7 kills per death in their half of mid against 0.2 in the bot-side river. Overall 0.4 kills per death.
After 25 minutes: 0.6 kills per death in their half of mid against 0.1 in your half of top lane. Overall 0.3 kills per death.