- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Camille support wins 40.5% of 153 ranked games in EUW, rank 50 of 53 support champions (tier D). Most players finish Sundered Sky first, at about 13:06.
What most Camille players run
Plated Steelcaps 17:06 · 34% of games
Sundered Sky 13:27 · 43% · 62 games
Sterak's Gage 23:42 · 80% · 28 games
Voltaic Cyclosword 27:36 · 4 of 30 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lulu, Thresh
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 76% against 16%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more damage
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: vision, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lulu, Thresh
No clearly easy lane yet
Ahead at 15 against 2 of 2, wins 0 of them
Fewer than 10 games (20)
Camille does worse than expected here
Against Lulu, Camille is ahead on gold at 15 minutes in 69% of games and wins 33% of those. When behind, Camille wins 0%.
Camille does worse than expected here
Against Thresh, Camille is ahead on gold at 15 minutes in 70% of games and wins 29% of those. When behind, Camille wins 33%.
Enemies: nothing clear yet
Teammates that change Camille's games
Dies more than most supports
Before 14 minutes Camille dies 4.0 times a game (average 2.6). 42% of those deaths involve the enemy jungler, against 45% for the average support. 11% are fair 1-v-1s.
Ganked in your half of bot lane, collapsed on in their half of bot lane

Ganks: 23% in your half of bot lane. Collapses: 38% in their half of bot lane. 1-v-1s: 35% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Camille
Ganks come at 3:00, 5:00–7:00 and 8:00–10:00, then every minute
Ward the river before 3:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Camille; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in their jungle

Before 14 minutes: 1.2 kills per death in their half of mid against 0.3 in your half of bot lane. Overall 0.6 kills per death.
From 14 to 25 minutes: 0.8 kills per death in their half of mid against 0.3 in your half of mid. Overall 0.5 kills per death.
After 25 minutes: 0.6 kills per death in their half of mid against 0.3 in their jungle. Overall 0.3 kills per death.