Wincon
Top · 32 games · KR

Diana

Top · 6% of games Mid · 59%Jungle · 35%

On average behind the lane opponent at 15 minutes (−531 gold).

Win rate
40.6%
±17.0 · role avg 50.0%
Tier
C
#65 of 83
Pick rate
0.3%
ban 0.8%
Games
32
ranked solo/duo

Diana top wins 40.6% of 32 ranked games in KR, rank 65 of 83 top champions (tier C). Most players finish Riftmaker first, at about 11:54.

The build at a glance

What most Diana players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Riftmaker 12:38 · 52% · 15 games
Item 2 Dusk and Dawn 20:24 · 100% · 10 games
Boots Sorcerer's Shoes 15:54 · 50% of games
Runes
Stormraider's Surge · Sorcery + Resolve 13% of games · 25% wins All runes →
Start
Doran's Ring + Health Potion 97% of games · 42% wins Other starts →
Spells
Flash + Ignite 59% of games · 47% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 97% of games · 39% wins Skill orders →
When Diana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 38% wins over 8 games 38% Games that ended at 20–25′: 58% wins over 12 games 58% Games that ended at 25–30′: 11% wins over 9 games 11% 0′5′10′15′20′25′30′35′40′45′
Riftmaker Dusk and Dawn Sorcerer's Shoes
Ends before 25′50% wins63% of games · 20
Lasts 25′ or more11% wins28% of games · 9
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Diana games

First Baron: 100% against 17%

Win rate when the team took it firstwhen it didn't Gap
First Baron 17% 100% +83
Rift Herald 15% 83% +68
First blood 21% 56% +34
First dragon 25% 56% +31
First tower 32% 60% +28
First Voidgrubs 29% 53% +24

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.25 against 0.38 · −34%
Fewer control wards a game0.78 against 1.09 · −28%
Fewer assists a game3.9 against 4.9 · −21%
Less vision a minute0.73 against 0.87 · −16%
More time spent dead7.1s against 6.1s a minute · +16%

About average: gold, minions, damage to towers, share of team damage, damage.