Wincon
Jungle · 121 games · KR

Diana

Jungle · 37% of games Mid · 59%

Strongest when games end at 20–25 minutes (48%). On average behind the lane opponent at 15 minutes (−158 gold).

Win rate
41.3%
±8.8 · role avg 50.0%
Tier
D
#50 of 53
Pick rate
1.9%
ban 0.6%
Games
121
ranked solo/duo

Diana jungle wins 41.3% of 121 ranked games in KR, rank 50 of 53 jungle champions (tier D). Most players finish Dusk and Dawn first, at about 10:30.

The build at a glance

What most Diana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Dusk and Dawn 10:20 · 50% · 57 games
Boots Sorcerer's Shoes 14:06 · 46% of games
Item 2 Riftmaker 17:20 · 89% · 32 games
Item 3 Zhonya's Hourglass 21:54 · 81% · 13 games
Item 4 · late game Rabadon's Deathcap 29:54 · 4 of 16 games
Runes
Conqueror · Precision + Inspiration 37% of games · 38% wins All runes →
Start
Scorchclaw Pup + Health Potion 42% of games · 53% wins Other starts →
Spells
Flash + Smite 100% of games · 41% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 98% of games · 41% wins Skill orders →
When Diana wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 39% wins over 28 games 39% Games that ended at 20–25′: 48% wins over 42 games 48% Games that ended at 25–30′: 29% wins over 34 games 29% Games that ended at 30–35′: 43% wins over 14 games 43% 0′5′10′15′20′25′30′35′40′45′
Dusk and Dawn Sorcerer's Shoes Riftmaker Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′44% wins58% of games · 70
Lasts 25′ or more33% wins40% of games · 48
Enemy junglers

Watch out for Lee Sin

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Diana games

First Baron: 76% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 76% +55
First tower 17% 63% +46
First dragon 20% 58% +38
Rift Herald 28% 64% +37
First blood 28% 55% +27
First Voidgrubs 40% 43% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game2.45 against 3.24 · −24%
Fewer multikills a game0.65 against 0.78 · −17%
Fewer assists a game6.3 against 7.4 · −15%
More time spent dead6.0s against 5.3s a minute · +13%

About average: minions, kill participation, gold, share of team damage, damage.