Diana
Strongest when games end at 15–20 minutes (57%). On average behind the lane opponent at 15 minutes (−28 gold).
- Win rate
- 48.6%
- ±6.1 · role avg 50.0%
- Tier
- C
- #44 of 65
- Pick rate
- 4.0%
- ban 0.8%
- Games
- 257
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Diana jungle wins 48.6% of 257 ranked games in EUW, rank 44 of 65 jungle champions (tier C). Most players finish Dusk and Dawn first, at about 9:48.
What most Diana players run
Dusk and Dawn 9:59 · 62% · 159 games
Riftmaker 17:15 · 79% · 110 games
Mercury's Treads 18:00 · 30% of games
Zhonya's Hourglass 23:26 · 71% · 50 games
Rabadon's Deathcap 29:12 · 15 of 60 games
Void Staff 33:00 · 4 of 13 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Viego, Sylas, Graves
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 26%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer solo kills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: assists, time spent dead, deaths, vision, gold, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Viego, Sylas, Graves
Good into Talon, Lee Sin, Qiyana
Behind at 15 against 6 of 7, still wins 2 of them
Fewer than 10 games (22)
Diana does better than expected here
Against Talon, Diana is behind on gold at 15 minutes in 61% of games, and still wins 64% of those. When ahead, Diana wins 86%.
Diana does worse than expected here
Against Sylas, Diana is behind on gold at 15 minutes in 47% of games, and still wins 14% of those. When ahead, Diana wins 63%.
Diana does worse than expected here
Against Viego, Diana is behind on gold at 15 minutes in 53% of games, and still wins 13% of those. When ahead, Diana wins 29%.
Diana does better than expected here
Against Lee Sin, Diana is ahead on gold at 15 minutes in 64% of games and wins 78% of those. When behind, Diana wins 60%.
Diana does better than expected here
Against Qiyana, Diana is behind on gold at 15 minutes in 69% of games, and still wins 67% of those. When ahead, Diana wins 75%.
Diana does worse than expected here
Against Graves, Diana is behind on gold at 15 minutes in 54% of games, and still wins 43% of those. When ahead, Diana wins 50%.
Diana does worse than expected here
Against Kha'Zix, Diana is behind on gold at 15 minutes in 58% of games, and still wins 29% of those. When ahead, Diana wins 60%.
Enemies that cost Diana games: Thresh
Teammates that change Diana's games
Dies about as often as most junglers, and more of it is to the enemy jungler
Before 14 minutes Diana dies 2.1 times a game (average 1.9). 78% of those deaths involve the enemy jungler, against 72% for the average jungler. 9% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 18% in your jungle. Collapses: 26% in their half of bot lane. 1-v-1s: 20% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Diana
Enemy jungler fights peak at 3:00, 6:00 and 9:00, then every minute
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of bot lane, loses them in your half of mid

Before 14 minutes: 3.5 kills per death in their half of bot lane against 0.6 in your jungle. Overall 1.5 kills per death.
From 14 to 25 minutes: 2.2 kills per death in their half of mid against 0.6 in your half of mid. Overall 1.2 kills per death.
After 25 minutes: 1.8 kills per death in their half of bot lane against 0.3 in your half of mid. Overall 0.9 kills per death.