Wincon
Jungle · 160 games · NA

Diana

Jungle · 56% of games Mid · 41%

Strongest when games end at 20–25 minutes (52%). On average behind the lane opponent at 15 minutes (−76 gold).

Win rate
42.5%
±7.7 · role avg 50.0%
Tier
D
#62 of 64
Pick rate
2.6%
ban 1.5%
Games
160
ranked solo/duo

Diana jungle wins 42.5% of 160 ranked games in NA, rank 62 of 64 jungle champions (tier D). Most players finish Dusk and Dawn first, at about 10:06.

The build at a glance

What most Diana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Dusk and Dawn 10:06 · 51% · 79 games
Boots Sorcerer's Shoes 13:42 · 38% of games
Item 2 Riftmaker 18:04 · 88% · 61 games
Item 3 Zhonya's Hourglass 24:06 · 68% · 21 games
Item 4 · late game Rabadon's Deathcap 28:36 · 15 of 37 games
Item 5 · late game Void Staff 36:48 · 3 of 12 games
Runes
Conqueror · Precision + Inspiration 41% of games · 41% wins All runes →
Start
Scorchclaw Pup 41% of games · 42% wins Other starts →
Spells
Flash + Smite 100% of games · 43% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 91% of games · 43% wins Skill orders →
When Diana wins

Wins early, fades from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 35% wins over 17 games 35% Games that ended at 20–25′: 52% wins over 48 games 52% Games that ended at 25–30′: 38% wins over 50 games 38% Games that ended at 30–35′: 32% wins over 31 games 32% Games that ended at 35–40′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Dusk and Dawn Sorcerer's Shoes Riftmaker Zhonya's Hourglass Rabadon's Deathcap Void Staff
Ends before 25′48% wins41% of games · 65
Lasts 25′ or more38% wins56% of games · 90
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Diana games

First Baron: 72% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 72% +51
Rift Herald 21% 60% +39
First tower 27% 61% +34
First dragon 27% 61% +34
First blood 28% 61% +32
First Voidgrubs 34% 49% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

More damage to towers, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More damage to towers3307 against 2436 · +36%
Fewer multikills a game0.58 against 0.83 · −30%
Fewer solo kills a game0.8 against 1.1 · −28%

About average: minions, assists, share of team damage, damage, kill participation, gold.