Diana
Strongest when games end at 20–25 minutes (52%). On average behind the lane opponent at 15 minutes (−76 gold).
- Win rate
- 42.5%
- ±7.7 · role avg 50.0%
- Tier
- D
- #62 of 64
- Pick rate
- 2.6%
- ban 1.5%
- Games
- 160
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Diana jungle wins 42.5% of 160 ranked games in NA, rank 62 of 64 jungle champions (tier D). Most players finish Dusk and Dawn first, at about 10:06.
What most Diana players run
Dusk and Dawn 10:06 · 51% · 79 games
Sorcerer's Shoes 13:42 · 38% of games
Riftmaker 18:04 · 88% · 61 games
Zhonya's Hourglass 24:06 · 68% · 21 games
Rabadon's Deathcap 28:36 · 15 of 37 games
Void Staff 36:48 · 3 of 12 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 72% against 21%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer multikills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: minions, assists, share of team damage, damage, kill participation, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Diana's games
Dies more than most junglers, and more of it is to the enemy jungler
Before 14 minutes Diana dies 2.1 times a game (average 1.9). 76% of those deaths involve the enemy jungler, against 72% for the average jungler. 11% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 18% in your jungle. Collapses: 22% in their half of bot lane. 1-v-1s: 24% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Diana
Enemy jungler fights peak at 3:00, 6:00 and 8:00–10:00, then every minute
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 3.2 kills per death in their half of bot lane against 0.6 in your jungle. Overall 1.4 kills per death.
From 14 to 25 minutes: 2.6 kills per death in their half of bot lane against 0.6 in your half of mid. Overall 1.1 kills per death.
After 25 minutes: 1.3 kills per death in their jungle against 0.5 in your half of mid. Overall 0.8 kills per death.