Wincon
Mid · 116 games · NA

Diana

Mid · 41% of games Jungle · 56%

Strongest when games end at 25–30 minutes (47%). On average ahead of the lane opponent at 15 minutes (+262 gold).

Win rate
41.4%
±9.0 · role avg 50.0%
Tier
D
#67 of 70
Pick rate
1.9%
ban 1.5%
Games
116
ranked solo/duo

Diana mid wins 41.4% of 116 ranked games in NA, rank 67 of 70 mid champions (tier D). Most players finish Stormsurge first, at about 11:06.

The build at a glance

What most Diana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Stormsurge 11:16 · 58% · 62 games
Boots Sorcerer's Shoes 12:00 · 72% of games
Item 2 Shadowflame 18:52 · 80% · 39 games
Item 3 Zhonya's Hourglass 25:24 · 62% · 13 games
Item 4 · late game Void Staff 29:54 · 6 of 18 games
Runes
Electrocute · Domination + Resolve 15% of games · 41% wins All runes →
Start
Doran's Ring + Health Potion 97% of games · 42% wins Other starts →
Spells
Flash + Ignite 82% of games · 42% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 97% of games · 42% wins Skill orders →
When Diana wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 47% wins over 17 games 47% Games that ended at 20–25′: 38% wins over 32 games 38% Games that ended at 25–30′: 47% wins over 34 games 47% Games that ended at 30–35′: 30% wins over 20 games 30% Games that ended at 35–40′: 33% wins over 9 games 33% 0′5′10′15′20′25′30′35′40′45′
Stormsurge Sorcerer's Shoes Shadowflame Zhonya's Hourglass Void Staff
Ends before 25′41% wins42% of games · 49
Lasts 25′ or more40% wins54% of games · 63
Lanes

Watch out for Ahri

Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Diana games

Rift Herald: 70% against 24%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 24% 70% +47
First Baron 29% 75% +46
First tower 20% 63% +43
First dragon 28% 54% +26
First blood 33% 48% +16
First Voidgrubs 41% 42% +1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

More damage to towers, more solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers8974 against 6918 · +30%
More solo kills a game2.3 against 1.8 · +25%
Fewer assists a game5.0 against 6.2 · −20%

About average: share of team damage, vision, gold, control wards, kill participation, damage, minions.