Wincon
Mid · 212 games · EUW

Diana

Mid · 32% of games Jungle · 65%

Strongest when games end at 20–25 minutes (48%). On average ahead of the lane opponent at 15 minutes (+246 gold).

Win rate
43.9%
±6.7 · role avg 50.0%
Tier
D
#70 of 74
Pick rate
1.9%
ban 1.4%
Games
212
ranked solo/duo

Diana mid wins 43.9% of 212 ranked games in EUW, rank 70 of 74 mid champions (tier D). Most players finish Stormsurge first, at about 10:42.

The build at a glance

What most Diana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Stormsurge 11:03 · 48% · 98 games
Boots Sorcerer's Shoes 12:24 · 76% of games
Item 2 Shadowflame 18:54 · 72% · 63 games
Item 3 Zhonya's Hourglass 24:16 · 74% · 23 games
Item 4 · late game Rabadon's Deathcap 29:06 · 16 of 46 games
Runes
Electrocute · Domination + Resolve 19% of games · 33% wins All runes →
Start
Doran's Ring + Health Potion 99% of games · 44% wins Other starts →
Spells
Flash + Ignite 84% of games · 40% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 97% of games · 44% wins Skill orders →
When Diana wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 62% wins over 21 games 62% Games that ended at 20–25′: 48% wins over 58 games 48% Games that ended at 25–30′: 32% wins over 68 games 32% Games that ended at 30–35′: 45% wins over 42 games 45% Games that ended at 35–40′: 50% wins over 8 games 50% Games that ended at 40–45′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Stormsurge Sorcerer's Shoes Shadowflame Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′52% wins37% of games · 79
Lasts 25′ or more39% wins60% of games · 127
Lanes

Watch out for Locke

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Diana games

First Baron: 80% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 80% +57
First tower 22% 63% +41
Rift Herald 31% 63% +32
First dragon 29% 58% +29
First blood 29% 56% +26
First Voidgrubs 40% 47% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

More solo kills, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More solo kills a game2.8 against 1.9 · +47%
More damage to towers10067 against 7182 · +40%
More deaths a game6.7 against 5.7 · +17%
More time spent dead7.3s against 6.3s a minute · +16%
Fewer multikills a game0.66 against 0.78 · −15%

About average: gold, share of team damage, kill participation, minions, damage.