Diana
Strongest when games end at 20–25 minutes (54%). On average ahead of the lane opponent at 15 minutes (+173 gold).
- Win rate
- 49.2%
- ±7.1 · role avg 50.0%
- Tier
- B
- #31 of 64
- Pick rate
- 3.0%
- ban 0.6%
- Games
- 193
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Diana mid wins 49.2% of 193 ranked games in KR, rank 31 of 64 mid champions (tier B). Most players finish Stormsurge first, at about 11:18.
What most Diana players run
Stormsurge 11:23 · 34% · 63 games
Sorcerer's Shoes 11:30 · 79% of games
Shadowflame 19:08 · 44% · 21 games
Zhonya's Hourglass 24:12 · 49 of 70 games
Rabadon's Deathcap 30:12 · 4 of 12 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Syndra
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 35%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more solo kills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: deaths, damage, kill participation, gold, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Syndra
Good into Locke, Viktor, Talon
Ahead at 15 against 4 of 5, wins 2 of them
Fewer than 10 games (20)
Diana does worse than expected here
Against Galio, Diana is ahead on gold at 15 minutes in 44% of games and wins 86% of those. When behind, Diana wins 11%.
Diana does better than expected here
Against Locke, Diana is ahead on gold at 15 minutes in 53% of games and wins 88% of those. When behind, Diana wins 43%.
Diana does worse than expected here
Against Syndra, Diana is ahead on gold at 15 minutes in 50% of games and wins 67% of those. When behind, Diana wins 0%.
Diana does better than expected here
Against Viktor, Diana is behind on gold at 15 minutes in 50% of games, and still wins 40% of those. When ahead, Diana wins 80%.
Diana does better than expected here
Against Talon, Diana is ahead on gold at 15 minutes in 60% of games and wins 83% of those. When behind, Diana wins 25%.
Enemies that cost Diana games: Jayce, Zeri, Lulu
Teammates that change Diana's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Diana dies 2.7 times a game (average 2.2). 62% of those deaths involve the enemy jungler, against 52% for the average mid laner. 23% are fair 1-v-1s.
Ganked in your half of mid, collapsed on in their half of mid

Ganks: 27% in your half of mid. Collapses: 33% in their half of mid. 1-v-1s: 50% in their half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Diana
Ganks come at 3:00, 5:00 and 8:00, then every minute
Ward the river before 3:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Diana; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their jungle, loses them in your half of mid
Where fights happen

Before 14 minutes: 2.6 kills per death in their half of bot lane against 0.4 in your half of mid. Overall 1.2 kills per death.
From 14 to 25 minutes: 3.0 kills per death in their jungle against 0.7 in your half of mid. Overall 1.3 kills per death.
After 25 minutes: 81 kills and 107 deaths.