Wincon
Mid · 193 games · KR

Diana

Mid · 59% of games Jungle · 37%

Strongest when games end at 20–25 minutes (54%). On average ahead of the lane opponent at 15 minutes (+173 gold).

Win rate
49.2%
±7.1 · role avg 50.0%
Tier
B
#31 of 64
Pick rate
3.0%
ban 0.6%
Games
193
ranked solo/duo

Diana mid wins 49.2% of 193 ranked games in KR, rank 31 of 64 mid champions (tier B). Most players finish Stormsurge first, at about 11:18.

The build at a glance

What most Diana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Stormsurge 11:23 · 34% · 63 games
Boots Sorcerer's Shoes 11:30 · 79% of games
Item 2 Shadowflame 19:08 · 44% · 21 games
Item 3 · late game Zhonya's Hourglass 24:12 · 49 of 70 games
Item 4 · late game Rabadon's Deathcap 30:12 · 4 of 12 games
Runes
Stormraider's Surge · Sorcery + Resolve 17% of games · 59% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 49% wins Other starts →
Spells
Flash + Ignite 59% of games · 52% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 98% of games · 48% wins Skill orders →
When Diana wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 51% wins over 51 games 51% Games that ended at 20–25′: 54% wins over 63 games 54% Games that ended at 25–30′: 53% wins over 45 games 53% Games that ended at 30–35′: 30% wins over 27 games 30% 0′5′10′15′20′25′30′35′40′45′
Stormsurge Sorcerer's Shoes Shadowflame Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′53% wins59% of games · 114
Lasts 25′ or more44% wins37% of games · 72
Lanes

Watch out for Syndra

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Diana games

First Baron: 85% against 35%

Win rate when the team took it firstwhen it didn't Gap
First Baron 35% 85% +51
First tower 24% 69% +46
Rift Herald 36% 70% +34
First blood 37% 59% +22
First dragon 42% 56% +14
First Voidgrubs 42% 56% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

More damage to towers, more solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers8240 against 6333 · +30%
More solo kills a game2.1 against 1.6 · +29%
Fewer control wards a game1.38 against 1.73 · −20%
Fewer assists a game4.9 against 6.1 · −20%
Less vision a minute0.76 against 0.85 · −11%

About average: deaths, damage, kill participation, gold, minions.