Wincon
Jungle · 39 games · KR

Dr. MundoJungle build & runes · KR

Jungle · 5% of games Top · 90%Mid · 3%

On average behind the lane opponent at 15 minutes (−826 gold).

Win rate
28.2%
±14.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 0.7%
Games
39
ranked solo/duo

Dr. Mundo jungle wins 28.2% of 39 ranked games in KR. Most players finish Heartsteel first, at about 10:24.

The build at a glance

What most Dr. Mundo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 10:27 · 100% · 39 games
Boots Plated Steelcaps 13:06 · 46% of games
Item 2 Spirit Visage 19:02 · 67% · 20 games
Item 3 · late game Thornmail 24:24 · 6 of 22 games
Item 4 · late game Randuin's Omen 30:00 · 3 of 6 games
Runes
Fleet Footwork · Precision + Inspiration 38% of games · 13% wins All runes →
Start
Gustwalker Hatchling + Health Potion 44% of games · 24% wins Other starts →
Spells
Flash + Smite 92% of games · 28% wins Other spells →
Skill order
Infected BonesawQ Blunt Force TraumaE Heart ZapperW
Max Infected Bonesaw first 69% of games · 19% wins Skill orders →
When Dr. Mundo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 20% wins over 5 games 20% Games that ended at 20–25′: 40% wins over 10 games 40% Games that ended at 25–30′: 25% wins over 12 games 25% Games that ended at 30–35′: 14% wins over 7 games 14% Games that ended at 35–40′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Spirit Visage Thornmail Randuin's Omen
Ends before 25′33% wins38% of games · 15
Lasts 25′ or more25% wins62% of games · 24
Enemy junglers

No clear counters yet

Points above or below Dr. Mundo's own win rate (28.2%). Every opponent, minute by minute →
What wins Dr. Mundo games

First dragon: 41% against 12%

Win rate when the team took it firstwhen it didn't Gap
First dragon 12% 41% +29
First Baron 19% 46% +27
Rift Herald 19% 39% +20
First blood 21% 35% +14
First tower 23% 35% +13
First Voidgrubs 32% 24% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Dr. Mundo plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.26 against 0.78 · −67%
Fewer solo kills a game0.4 against 1.1 · −59%
Less damage to towers1693 against 2070 · −18%
Fewer control wards a game2.62 against 3.20 · −18%
Less kill participation46% against 53% · −14%

About average: damage, minions, deaths, vision.