Gangplank
Strongest when games end at 20–25 minutes (61%). On average ahead of the lane opponent at 15 minutes (+33 gold).
- Win rate
- 53.4%
- ±5.3 · role avg 50.0%
- Tier
- S
- #7 of 76
- Pick rate
- 5.3%
- ban 12.3%
- Games
- 341
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Gangplank top wins 53.4% of 341 ranked games in KR, rank 7 of 76 top champions (tier S). Most players finish Essence Reaver first, at about 12:00.
What most Gangplank players run
Plated Steelcaps 13:42 · 50% of games
Essence Reaver 12:07 · 94% · 315 games
The Collector 18:37 · 37% · 95 games
Immortal Shieldbow 23:08 · 24% · 18 games
Infinity Edge 29:30 · 27 of 65 games
Serpent's Fang 30:36 · 8 of 25 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Jayce, Pantheon, Camille
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 86% against 36%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More assists, more multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: minions, time spent dead, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Jayce, Pantheon, Camille
Good into Fiora, Olaf
Ahead at 15 against 7 of 11, wins 4 of them
Fewer than 10 games (31)
Gangplank does worse than expected here
Against Jayce, Gangplank is behind on gold at 15 minutes in 59% of games, and still wins 31% of those. When ahead, Gangplank wins 55%.
Gangplank does better than expected here
Against K'Sante, Gangplank is behind on gold at 15 minutes in 60% of games, and still wins 58% of those. When ahead, Gangplank wins 63%.
Gangplank does worse than expected here
Against Pantheon, Gangplank is ahead on gold at 15 minutes in 60% of games and wins 33% of those. When behind, Gangplank wins 50%.
Gangplank does worse than expected here
Against Camille, Gangplank is ahead on gold at 15 minutes in 47% of games and wins 57% of those. When behind, Gangplank wins 25%.
Gangplank does better than expected here
Against Fiora, Gangplank is ahead on gold at 15 minutes in 46% of games and wins 83% of those. When behind, Gangplank wins 57%.
About what you would expect
Against Jax, Gangplank is ahead on gold at 15 minutes in 54% of games and wins 71% of those. When behind, Gangplank wins 33%.
About what you would expect
Against Yone, Gangplank is ahead on gold at 15 minutes in 64% of games and wins 71% of those. When behind, Gangplank wins 25%.
Gangplank does worse than expected here
Against Gwen, Gangplank is behind on gold at 15 minutes in 73% of games, and still wins 25% of those. When ahead, Gangplank wins 100%.
Gangplank does worse than expected here
Against Riven, Gangplank is ahead on gold at 15 minutes in 36% of games and wins 50% of those. When behind, Gangplank wins 43%.
Gangplank does better than expected here
Against Olaf, Gangplank is ahead on gold at 15 minutes in 80% of games and wins 63% of those. When behind, Gangplank wins 50%.
Gangplank does better than expected here
Against Ambessa, Gangplank is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Gangplank wins 100%.
Enemies that cost Gangplank games: Sylas, Yone, Jhin, Thresh
Teammates that change Gangplank's games
Dies about as often as most top laners
Before 14 minutes Gangplank dies 2.5 times a game (average 2.5). 40% of those deaths involve the enemy jungler, against 40% for the average top laner. 52% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 65% in your half of top lane. Collapses: 56% in your half of top lane. 1-v-1s: 68% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Gangplank
Ganks come at 4:00 and 7:00–10:00, then every minute
Ward the river before 4:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Gangplank; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of bot lane

Before 14 minutes: 1.0 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.7 kills per death.
From 14 to 25 minutes: 4.8 kills per death in their half of mid against 0.4 in your half of top lane. Overall 1.1 kills per death.
After 25 minutes: 2.3 kills per death in their jungle against 0.8 in your half of bot lane. Overall 1.3 kills per death.