Wincon
Mid · 20 games · KR

Gangplank

Mid · 6% of games Top · 95%

On average ahead of the lane opponent at 15 minutes (+206 gold).

Win rate
60.0%
±21.5 · role avg 50.0%
Tier
B
#18 of 64
Pick rate
0.3%
ban 12.3%
Games
20
ranked solo/duo

Gangplank mid wins 60.0% of 20 ranked games in KR, rank 18 of 64 mid champions (tier B). Most players finish Essence Reaver first, at about 11:42.

The build at a glance

What most Gangplank players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Essence Reaver 11:42 · 100% · 19 games
Boots Plated Steelcaps 15:12 · 35% of games
Item 2 · late game Immortal Shieldbow 19:36 · 6 of 17 games
Runes
Deathfire Touch · Sorcery + Precision 15% of games · 100% wins All runes →
Start
Doran's Blade + Health Potion 60% of games · 50% wins Other starts →
Spells
Flash + Ignite 75% of games · 60% wins Other spells →
Skill order
ParrrleyQ Powder KegE Remove ScurvyW
Max Parrrley first 100% of games · 60% wins Skill orders →
When Gangplank wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 100% wins over 5 games 100% 0′5′10′15′20′25′30′35′40′45′
Essence Reaver Plated Steelcaps Immortal Shieldbow
Lasts 25′ or more62% wins65% of games · 13
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Gangplank games

First Baron: 100% against 38%

Win rate when the team took it firstwhen it didn't Gap
First Baron 38% 100% +62
First dragon 46% 86% +40
First tower 38% 75% +38
First Voidgrubs 38% 75% +38
Rift Herald 50% 70% +20
First blood 67% 50% −17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Gangplank plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.35 against 0.67 · −48%
Fewer control wards a game1.00 against 1.73 · −42%
Less vision a minute0.68 against 0.85 · −20%

About average: kill participation, deaths, damage to towers, minions, share of team damage, damage, time spent dead, solo kills.