Wincon
Mid · 35 games · EUW

Gangplank

Mid · 8% of games Top · 92%

On average ahead of the lane opponent at 15 minutes (+456 gold).

Win rate
45.7%
±16.5 · role avg 50.0%
Tier
C
#51 of 72
Pick rate
0.5%
ban 3.1%
Games
35
ranked solo/duo

Gangplank mid wins 45.7% of 35 ranked games in EUW, rank 51 of 72 mid champions (tier C). Most players finish Essence Reaver first, at about 10:00.

The build at a glance

What most Gangplank players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Essence Reaver 10:09 · 100% · 35 games
Boots Gluttonous Greaves 12:06 · 63% of games
Item 2 The Collector 17:28 · 48% · 15 games
Item 3 · late game Lord Dominik's Regards 23:48 · 6 of 21 games
Item 4 · late game Immortal Shieldbow 29:18 · 3 of 11 games
Runes
Deathfire Touch · Sorcery + Precision 20% of games · 43% wins All runes →
Start
Doran's Blade + Health Potion 69% of games · 54% wins Other starts →
Spells
Flash + Ignite 91% of games · 50% wins Other spells →
Skill order
ParrrleyQ Powder KegE Remove ScurvyW
Max Parrrley first 83% of games · 41% wins Skill orders →
When Gangplank wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 54% wins over 13 games 54% Games that ended at 25–30′: 33% wins over 9 games 33% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Essence Reaver Gluttonous Greaves The Collector Lord Dominik's Regards Immortal Shieldbow
Ends before 25′54% wins37% of games · 13
Lasts 25′ or more38% wins46% of games · 16
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Gangplank games

First tower: 65% against 28%

Win rate when the team took it firstwhen it didn't Gap
First tower 28% 65% +37
First Baron 35% 67% +32
Rift Herald 29% 61% +32
First Voidgrubs 32% 63% +31
First blood 44% 47% +4
First dragon 50% 41% −9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Gangplank plays

Fewer control wards, less vision

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.43 against 0.64 · −33%
Less vision a minute0.59 against 0.72 · −18%
Fewer multikills a game0.66 against 0.79 · −16%

About average: damage to towers, deaths, time spent dead, kill participation, assists.