Wincon
Mid · 60 games · NA

Gangplank

Mid · 16% of games Top · 84%

On average behind the lane opponent at 15 minutes (−56 gold).

Win rate
46.7%
±12.6 · role avg 50.0%
Tier
C
#54 of 79
Pick rate
0.6%
ban 4.8%
Games
60
ranked solo/duo

Gangplank mid wins 46.7% of 60 ranked games in NA, rank 54 of 79 mid champions (tier C). Most players finish Essence Reaver first, at about 10:48.

The build at a glance

What most Gangplank players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Essence Reaver 10:51 · 95% · 55 games
Boots Gluttonous Greaves 13:12 · 47% of games
Item 2 The Collector 18:59 · 52% · 22 games
Item 3 Lord Dominik's Regards 24:28 · 100% · 10 games
Item 4 · late game Infinity Edge 29:48 · 13 of 18 games
Runes
Deathfire Touch · Sorcery + Precision 23% of games · 71% wins All runes →
Start
Doran's Blade + Health Potion 70% of games · 52% wins Other starts →
Spells
Flash + Ignite 78% of games · 53% wins Other spells →
Skill order
ParrrleyQ Powder KegE Remove ScurvyW
Max Parrrley first 87% of games · 44% wins Skill orders →
When Gangplank wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 30% wins over 10 games 30% Games that ended at 20–25′: 47% wins over 15 games 47% Games that ended at 25–30′: 50% wins over 10 games 50% Games that ended at 30–35′: 61% wins over 18 games 61% Games that ended at 35–40′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Essence Reaver Gluttonous Greaves The Collector Lord Dominik's Regards Infinity Edge
Ends before 25′40% wins42% of games · 25
Lasts 25′ or more53% wins57% of games · 34
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Gangplank games

First Baron: 76% against 31%

Win rate when the team took it firstwhen it didn't Gap
First Baron 31% 76% +45
First tower 29% 72% +43
Rift Herald 40% 60% +20
First Voidgrubs 39% 55% +16
First dragon 43% 50% +7
First blood 44% 50% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Gangplank plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.27 against 0.63 · −57%
Fewer multikills a game0.53 against 0.75 · −29%
Less vision a minute0.53 against 0.71 · −25%
Less damage to towers5847 against 6920 · −16%
Fewer solo kills a game1.6 against 1.9 · −15%

About average: damage, minions, share of team damage, kill participation.