Wincon
Top · 20 games · KR

HecarimTop build & runes · KR

Top · 0% of games Jungle · 100%

On average behind the lane opponent at 15 minutes (−1073 gold), and still wins 65%.

Win rate
65.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 5.3%
Games
20
ranked solo/duo

Hecarim top wins 65.0% of 20 ranked games in KR. Most players finish Black Cleaver first, at about 13:54.

The build at a glance

What most Hecarim players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 7:30 · 70% of games
Item 1 Black Cleaver 14:08 · 100% · 18 games
Item 2 Manamune 19:42 · 100% · 14 games
Item 3 · late game Endless Hunger 23:54 · 7 of 12 games
Runes
Conqueror · Precision + Sorcery 65% of games · 85% wins All runes →
Start
Doran's Blade + Health Potion 80% of games · 69% wins Other starts →
Spells
Ghost + Ignite 65% of games · 62% wins Other spells →
Skill order
RampageQ Spirit of DreadW Devastating ChargeE
Max Rampage first 95% of games · 68% wins Skill orders →
When Hecarim wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 70% wins over 10 games 70% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Black Cleaver Manamune Endless Hunger
Lasts 25′ or more70% wins50% of games · 10
Lanes

No clear counters yet

Points above or below Hecarim's own win rate (65.0%). Every opponent, minute by minute →
What wins Hecarim games

First Baron: 100% against 36%

Win rate when the team took it firstwhen it didn't Gap
First Baron 36% 100% +64
First blood 43% 77% +34
First Voidgrubs 54% 86% +32
First tower 57% 83% +26
First dragon 60% 70% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Hecarim plays

More multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game1.10 against 0.40 · +175%
Fewer control wards a game0.25 against 0.91 · −73%
More solo kills a game2.7 against 2.2 · +22%
More deaths a game6.7 against 5.7 · +18%
Less vision a minute0.68 against 0.83 · −18%

About average: gold, damage, share of team damage.