Jinx
Strongest when games end at 20–25 minutes (57%). On average behind the lane opponent at 15 minutes (−44 gold), and still wins 55%.
- Win rate
- 54.8%
- ±3.9 · role avg 50.0%
- Tier
- S
- #3 of 39
- Pick rate
- 9.7%
- ban 1.8%
- Games
- 630
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jinx bot wins 54.8% of 630 ranked games in KR, rank 3 of 39 bot champions (tier S). Most players finish Hexoptics C44 first, at about 10:54.
What most Jinx players run
Hexoptics C44 11:04 · 59% · 365 games
Berserker's Greaves 12:00 · 70% of games
Runaan's Hurricane 16:41 · 65% · 207 games
Infinity Edge 22:18 · 81% · 118 games
Lord Dominik's Regards 26:46 · 67% · 38 games
Guardian Angel 30:12 · 28 of 63 games
Mercurial Scimitar 33:36 · 3 of 11 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Corki, Jhin, Aphelios
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 76% against 34%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer solo kills, more multikills
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
About average: time spent dead, minions, deaths, vision, gold, share of team damage, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Corki, Jhin, Aphelios
Good into Kai'Sa, Tristana, Xayah
Behind at 15 against 8 of 13, still wins 7 of them
Fewer than 10 games (14)
Jinx does worse than expected here
Against Aphelios, Jinx is behind on gold at 15 minutes in 53% of games, and still wins 34% of those. When ahead, Jinx wins 75%.
Jinx does worse than expected here
Against Jhin, Jinx is behind on gold at 15 minutes in 55% of games, and still wins 30% of those. When ahead, Jinx wins 74%.
Jinx does better than expected here
Against Kai'Sa, Jinx is ahead on gold at 15 minutes in 66% of games and wins 85% of those. When behind, Jinx wins 50%.
About what you would expect
Against Yunara, Jinx is ahead on gold at 15 minutes in 57% of games and wins 68% of those. When behind, Jinx wins 37%.
Jinx does better than expected here
Against Tristana, Jinx is ahead on gold at 15 minutes in 54% of games and wins 82% of those. When behind, Jinx wins 47%.
About what you would expect
Against Caitlyn, Jinx is behind on gold at 15 minutes in 53% of games, and still wins 48% of those. When ahead, Jinx wins 53%.
Jinx does worse than expected here
Against Zeri, Jinx is ahead on gold at 15 minutes in 51% of games and wins 75% of those. When behind, Jinx wins 21%.
Jinx does worse than expected here
Against Ezreal, Jinx is behind on gold at 15 minutes in 61% of games, and still wins 41% of those. When ahead, Jinx wins 64%.
Jinx does better than expected here
Against Xayah, Jinx is behind on gold at 15 minutes in 50% of games, and still wins 29% of those. When ahead, Jinx wins 86%.
Jinx does worse than expected here
Against Lucian, Jinx is behind on gold at 15 minutes in 59% of games, and still wins 31% of those. When ahead, Jinx wins 89%.
About what you would expect
Against Kalista, Jinx is ahead on gold at 15 minutes in 63% of games and wins 67% of those. When behind, Jinx wins 29%.
Jinx does worse than expected here
Against Corki, Jinx is behind on gold at 15 minutes in 50% of games, and still wins 33% of those. When ahead, Jinx wins 33%.
Jinx does better than expected here
Against Draven, Jinx is behind on gold at 15 minutes in 60% of games, and still wins 50% of those. When ahead, Jinx wins 100%.
Enemies that cost Jinx games: Olaf, Rengar, Lissandra, Nautilus
Teammates that change Jinx's games
Dies about as often as most bot laners
Before 14 minutes Jinx dies 2.7 times a game (average 2.8). 39% of those deaths involve the enemy jungler, against 39% for the average bot laner. 13% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 59% in your half of bot lane. Collapses: 59% in your half of bot lane. 1-v-1s: 49% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jinx
Ganks come at 2:00 and 5:00, then every minute
Ward the river before 2:00 and 5:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Jinx; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their jungle, loses them in your half of mid
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 1.9 kills per death in their half of bot lane against 0.5 in your half of bot lane. Overall 1.1 kills per death.
From 14 to 25 minutes: 2.9 kills per death in their jungle against 0.4 in your half of mid. Overall 1.3 kills per death.
After 25 minutes: 3.4 kills per death in their jungle against 0.8 in your half of mid. Overall 1.7 kills per death.