Wincon
Support · 20 games · KR

MalzaharSupport build & runes · KR

Support · 2% of games Top · 9%Mid · 88%

On average behind the lane opponent at 15 minutes (−276 gold).

Win rate
45.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.7%
Games
20
ranked solo/duo

Malzahar support wins 45.0% of 20 ranked games in KR. Most players finish Rylai's Crystal Scepter first, at about 13:00.

The build at a glance

What most Malzahar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Rylai's Crystal Scepter 13:00 · 6 of 18 games
Boots Ionian Boots of Lucidity 14:12 · 55% of games
Runes
Arcane Comet · Sorcery + Inspiration 20% of games · 50% wins All runes →
Start
Health Potion 75% of games · 53% wins Other starts →
Spells
Flash + Heal 60% of games · 42% wins Other spells →
Skill order
Malefic VisionsE Call of the VoidQ Void SwarmW
Max Malefic Visions first 75% of games · 53% wins Skill orders →
Pros & one-tricks lately

2 one-tricks play Malzahar this patch

Every game, with builds →
When Malzahar wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 17% wins over 6 games 17% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Ionian Boots of Lucidity
Ends before 25′17% wins30% of games · 6
Lanes

No clear counters yet

Points above or below Malzahar's own win rate (45.0%). Every opponent, minute by minute →
What wins Malzahar games

Rift Herald: 86% against 23%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 23% 86% +63
First Baron 33% 80% +47
First tower 31% 71% +41
First dragon 31% 71% +41
First Voidgrubs 45% 44% −1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malzahar plays

More minions, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More minions a minute2.0 against 1.2 · +70%
More multikills a game0.15 against 0.09 · +67%
More share of team damage14% against 11% · +35%
More damage a minute460 against 364 · +27%
Fewer assists a game9.9 against 13.2 · −25%

About average: deaths, solo kills, gold.