Wincon
Top · 31 games · KR

Maokai

Top · 14% of games Support · 74%Jungle · 12%

On average behind the lane opponent at 15 minutes (−505 gold).

Win rate
48.4%
±17.6 · role avg 50.0%
Tier
B
#38 of 76
Pick rate
0.5%
ban 0.2%
Games
31
ranked solo/duo

Maokai top wins 48.4% of 31 ranked games in KR, rank 38 of 76 top champions (tier B). Most players finish Unending Despair first, at about 14:36.

The build at a glance

What most Maokai players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Unending Despair 14:36 · 9 of 31 games
Boots Plated Steelcaps 14:24 · 61% of games
Item 2 · late game Winter's Approach 20:24 · 9 of 25 games
Item 3 · late game Thornmail 25:12 · 3 of 8 games
Runes
Grasp of the Undying · Resolve + Inspiration 16% of games · 60% wins All runes →
Start
Doran's Shield + Health Potion 74% of games · 48% wins Other starts →
Spells
Flash + Teleport 71% of games · 41% wins Other spells →
Skill order
Bramble SmashQ Twisted AdvanceW Sapling TossE
Max Bramble Smash first 100% of games · 48% wins Skill orders →
When Maokai wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 10 games 60% Games that ended at 25–30′: 40% wins over 10 games 40% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Unending Despair Plated Steelcaps Winter's Approach Thornmail
Ends before 25′60% wins32% of games · 10
Lasts 25′ or more44% wins52% of games · 16
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Maokai games

First Baron: 89% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 89% +57
First dragon 23% 67% +44
Rift Herald 32% 75% +43
First blood 29% 65% +36
First tower 39% 62% +23
First Voidgrubs 50% 46% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Maokai plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.03 against 0.38 · −92%
Fewer control wards a game0.52 against 1.12 · −54%
More assists a game7.6 against 4.9 · +53%
Fewer solo kills a game1.0 against 1.9 · −49%
Less damage to towers4370 against 7994 · −45%

About average: kill participation.