Wincon
Support · 169 games · KR

Maokai

Support · 74% of games Top · 14%Jungle · 12%

Strongest when games end at 25–30 minutes (61%). On average behind the lane opponent at 15 minutes (−151 gold), and still wins 53%.

Win rate
53.3%
±7.5 · role avg 50.0%
Tier
A
#13 of 53
Pick rate
2.6%
ban 0.2%
Games
169
ranked solo/duo

Maokai support wins 53.3% of 169 ranked games in KR, rank 13 of 53 support champions (tier A). Most players finish Locket of the Iron Solari first, at about 13:00.

The build at a glance

What most Maokai players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 7:54 · 51% of games
Item 1 Locket of the Iron Solari 13:16 · 41% · 63 games
Item 2 Knight's Vow 22:36 · 34% · 10 games
Item 3 · late game Bandlepipes 29:00 · 5 of 21 games
Runes
Aftershock · Resolve + Inspiration 24% of games · 54% wins All runes →
Start
Health Potion 97% of games · 52% wins Other starts →
Spells
Flash + Ignite 56% of games · 49% wins Other spells →
Skill order
Bramble SmashQ Twisted AdvanceW Sapling TossE
Max Bramble Smash first 86% of games · 51% wins Skill orders →
When Maokai wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 45 games 40% Games that ended at 20–25′: 56% wins over 36 games 56% Games that ended at 25–30′: 61% wins over 51 games 61% Games that ended at 30–35′: 61% wins over 28 games 61% Games that ended at 35–40′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Locket of the Iron Solari Knight's Vow Bandlepipes
Ends before 25′47% wins48% of games · 81
Lasts 25′ or more60% wins51% of games · 86
Lanes

Watch out for Alistar

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Maokai games

First Baron: 84% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 84% +52
First tower 35% 76% +41
First dragon 38% 74% +35
Rift Herald 39% 75% +35
First Voidgrubs 41% 63% +23
First blood 45% 61% +16

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Maokai plays

Less damage to towers, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Less damage to towers664 against 1044 · −36%
Fewer solo kills a game0.1 against 0.2 · −29%
Fewer multikills a game0.06 against 0.08 · −25%

About average: assists, vision, deaths, time spent dead, gold.