Maokai
Strongest when games end at 25–30 minutes (61%). On average behind the lane opponent at 15 minutes (−151 gold), and still wins 53%.
- Win rate
- 53.3%
- ±7.5 · role avg 50.0%
- Tier
- A
- #13 of 53
- Pick rate
- 2.6%
- ban 0.2%
- Games
- 169
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Maokai support wins 53.3% of 169 ranked games in KR, rank 13 of 53 support champions (tier A). Most players finish Locket of the Iron Solari first, at about 13:00.
What most Maokai players run
Boots of Swiftness 7:54 · 51% of games
Locket of the Iron Solari 13:16 · 41% · 63 games
Knight's Vow 22:36 · 34% · 10 games
Bandlepipes 29:00 · 5 of 21 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Alistar
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 84% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Less damage to towers, fewer solo kills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: assists, vision, deaths, time spent dead, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Alistar
Good into Nautilus
Behind at 15 against 4 of 5, still wins 2 of them
Fewer than 10 games (13)
About what you would expect
Against Lulu, Maokai is behind on gold at 15 minutes in 67% of games, and still wins 60% of those. When ahead, Maokai wins 40%.
Maokai does worse than expected here
Against Alistar, Maokai is behind on gold at 15 minutes in 69% of games, and still wins 11% of those. When ahead, Maokai wins 75%.
Maokai does worse than expected here
Against Thresh, Maokai is behind on gold at 15 minutes in 73% of games, and still wins 25% of those. When ahead, Maokai wins 100%.
Maokai does better than expected here
Against Nautilus, Maokai is behind on gold at 15 minutes in 55% of games, and still wins 67% of those. When ahead, Maokai wins 60%.
About what you would expect
Against Rell, Maokai is ahead on gold at 15 minutes in 70% of games and wins 43% of those. When behind, Maokai wins 67%.
Enemies that cost Maokai games: Qiyana, Kai'Sa
Teammates that change Maokai's games
Dies about as often as most supports
Before 14 minutes Maokai dies 3.0 times a game (average 2.7). 49% of those deaths involve the enemy jungler, against 50% for the average support. 10% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 32% in your half of bot lane. Collapses: 47% in your half of bot lane. 1-v-1s: 41% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Maokai
Ganks come at 4:00, 6:00 and 8:00, then every minute
Ward the river before 4:00, 6:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Maokai; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their jungle, loses them in your half of mid
Wins fights in their half of mid, loses them in your jungle
Where fights happen

Before 14 minutes: 0.9 kills per death in their jungle against 0.2 in your half of mid. Overall 0.4 kills per death.
From 14 to 25 minutes: 0.3 kills per death in their half of mid against 0.1 in your jungle. Overall 0.2 kills per death.
After 25 minutes: 28 kills and 113 deaths.