Wincon
Support · 50 games · EUW

Maokai

Support · 47% of games Jungle · 36%

On average behind the lane opponent at 15 minutes (−112 gold), and still wins 58%.

Win rate
58.0%
±13.7 · role avg 50.0%
Tier
A
#10 of 48
Pick rate
0.8%
ban 0.0%
Games
50
ranked solo/duo

Maokai support wins 58.0% of 50 ranked games in EUW, rank 10 of 48 support champions (tier A). Most players finish Locket of the Iron Solari first, at about 13:36.

The build at a glance

What most Maokai players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 10:24 · 62% of games
Item 1 Locket of the Iron Solari 13:14 · 74% · 31 games
Item 2 Bandlepipes 21:26 · 50% · 12 games
Item 3 · late game Knight's Vow 27:54 · 4 of 14 games
Item 4 · late game Thornmail 31:48 · 3 of 7 games
Runes
Aftershock · Resolve + Inspiration 22% of games · 73% wins All runes →
Start
Health Potion 94% of games · 62% wins Other starts →
Spells
Flash + Ignite 50% of games · 44% wins Other spells →
Skill order
Bramble SmashQ Twisted AdvanceW Sapling TossE
Max Bramble Smash first 86% of games · 58% wins Skill orders →
When Maokai wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 56% wins over 9 games 56% Games that ended at 25–30′: 56% wins over 18 games 56% Games that ended at 30–35′: 71% wins over 14 games 71% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Locket of the Iron Solari Bandlepipes Knight's Vow Thornmail
Ends before 25′56% wins18% of games · 9
Lasts 25′ or more63% wins64% of games · 32
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Maokai games

First Baron: 88% against 28%

Win rate when the team took it firstwhen it didn't Gap
First Baron 28% 88% +60
First tower 27% 82% +55
First blood 40% 76% +36
Rift Herald 40% 76% +36
First dragon 48% 67% +19
First Voidgrubs 55% 60% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Maokai plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer solo kills a game0.1 against 0.2 · −48%
Fewer multikills a game0.06 against 0.09 · −33%
Less damage to towers1106 against 1331 · −17%
More damage a minute429 against 368 · +17%
More deaths a game7.0 against 6.1 · +15%

About average: minions, kill participation, control wards, vision, gold.