Wincon
Support · 292 games

Maokai

Support · 63% of games Jungle · 23%Top · 14%

Strongest when games end at 30–35 minutes (62%). On average behind the lane opponent at 15 minutes (−133 gold), and still wins 54%.

Win rate
54.1%
±5.7 · role avg 50.0%
Tier
A
#8 of 54
Pick rate
1.5%
ban 0.1%
Games
292
ranked solo/duo

Maokai support wins 54.1% of 292 ranked games, rank 8 of 54 support champions (tier A). Most players finish Locket of the Iron Solari first, at about 13:30.

The build at a glance

What most Maokai players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 8:48 · 59% of games
Item 1 Locket of the Iron Solari 13:25 · 51% · 135 games
Item 2 Bandlepipes 21:15 · 45% · 42 games
Item 3 · late game Knight's Vow 28:48 · 12 of 52 games
Item 4 · late game Thornmail 31:48 · 3 of 8 games
Runes
Aftershock · Resolve + Inspiration 16% of games · 52% wins All runes →
Start
Health Potion 97% of games · 54% wins Other starts →
Spells
Flash + Ignite 54% of games · 48% wins Other spells →
Skill order
Bramble SmashQ Twisted AdvanceW Sapling TossE
Max Bramble Smash first 86% of games · 52% wins Skill orders →
When Maokai wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 42% wins over 60 games 42% Games that ended at 20–25′: 49% wins over 59 games 49% Games that ended at 25–30′: 62% wins over 92 games 62% Games that ended at 30–35′: 62% wins over 58 games 62% Games that ended at 35–40′: 53% wins over 17 games 53% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Locket of the Iron Solari Bandlepipes Knight's Vow Thornmail
Ends before 25′45% wins41% of games · 119
Lasts 25′ or more61% wins57% of games · 167
Lanes

Watch out for Alistar, Janna, Senna

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Maokai games

First Baron: 84% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 84% +54
First tower 34% 77% +43
Rift Herald 40% 74% +34
First dragon 40% 70% +31
First Voidgrubs 44% 63% +19
First blood 46% 62% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Maokai plays

Less damage to towers, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Less damage to towers779 against 1247 · −38%
Fewer solo kills a game0.1 against 0.2 · −33%
Fewer multikills a game0.06 against 0.09 · −33%

About average: assists, control wards, deaths, gold, time spent dead, vision.